HERETIC II
ReadMe


Table of Contents

1.0 Getting Started
2.0 The Basics
3.0 Controls
4.0 Multiplayer Help
5.0 Advanced Help
6.0 Technical Support
7.0 Credits
8.0 Legal


1.0 GETTING STARTED

1.1 MINIMUM SYSTEM REQUIREMENTS

1.2 Installation

To install the game, Simply drag the ‘Heretic II’ folder from the CD to a location on your Hard Drive.

1.3 Starting Heretic II

The easiest way to start a game of Heretic II is to open the Heretic II folder, and double click on the Heretic II application.

Once started, you will see a menu of options:

We recommend reviewing the default configuration under ‘Options’ before beginning. After you've played a while, you will probably want to change the default config to better match your playing style. This is done by simply selecting an item (up and down arrow keys), activating it (Return key), and pressing your new key. When you're finished, press escape to leave the Options Screen.

To start a new game, select ‘Game’ (using up and down arrow keys to select and pressing Return to activate). Here, you will have several choices. For beginners, start in the ‘Training’ level. This will teach you everything you need to know about controlling Corvus, learning the interface, and understanding the weapons system. When you are ready, choose one of the difficulty options and begin your game.

1.4 Multiplayer

Before you play multiplayer, there are a few things you have to set up. First, go to the ‘Multiplayer’ menu and select ‘Player Config’. This will customize your onscreen character. Once finished, go back to the ‘Multiplayer’ menu. If you're on a LAN and you know someone else has started a Heretic II server, you can simply select ‘Join Server’ and join a game in progress. Setting up a server of your own is covered in Multiplayer Help.

For Internet players, we have included a copy of GameRanger. This is the easiest way for you to search for and connect to Heretic II servers on the Internet. After installing GameRanger, simply launch the GameRanger application. Select a game and double-click on it. GameRanger will launch Heretic II for you and will take you right into the game.

To learn more about fine tuning Heretic II, continue on to The Basics.

For more information on Multiplayer, go to the Multiplayer Help page.


2.0 THE BASICS

2.1 Saving and Loading a Game

Save and load games by using the ‘Tome of Power’ or through the function keys. Press Esc to open the ‘Tome of Power’. Choose ‘Game’ and select either ‘Save Game’ or ‘Load Game’.

To load a game, select the game file you wish to load using the mouse or by highlighting it with the arrow keys. When you have the desired file highlighted, press Return to load that game.

To save a game in progress, select the game slot you wish to record your game in (saving in a used slot will overwrite previously recorded game information) by using the mouse or by highlighting it with the arrow keys and pressing Return.

Press F6 at any time to quicksave your game into a special slot. Pressing F7 will automatically load your last quicksaved game.

The quicksave slot may only hold one game at a time, so be sure that you wish to write over it before you press the key. Once you do, the old game information will be lost.

2.2 Multiplayer Quick Start

Press Esc to open the ‘Tome of Power’ and choose ‘Multiplayer’.

To Setup your player for Deathmatch or Cooperative play, choose Player Config. Enter the following information:

To join a multiplayer game started by another player, choose Join Server. Choose from the following options:

To start a multiplayer game, choose Start Server. This will give you eight further options; for detailed instructions, see "Hosting Your Own Server".

2.3 Saving a Cooperative Game

Saving a cooperative game is very much like saving a single player game. The major difference lies in who can save the game. Only the server can save or load a multiplayer game. When a multiplayer game is loaded all players should rejoin in their original joining order. This will allow the game to restore their characters to the same condition they were when the game was saved. If a new character joins the game, he or she begins with the same weapons as the rest of the party, but the character will be as if it were just resurrected from death.


3.0 CONTROLS

3.1 Corvus’ Abilities

Corvus has learned much during his journeys in the Outer Worlds and, as such, is capable of performing a wide variety of acrobatic and martial maneuvers with and without the use of his Sword-Staff.

3.2 Changing Default Keys

Many players choose to customize their key bindings to better match their personal preferences. To change your config, open the ‘Tome of Power’ by pressing the Escape key and select ‘Options’ (use Arrow keys in the menu system to highlight items, press the Return key to select a menu item). From here, you have several configuration options. To change an individual key binding, select that key, press Return, and then press the new key. At this point, you can exit the menu system by pressing escape repeatedly until you return to the game.

3.3 Loading and Saving Custom Configs

After you have customized your game environment, you can save your config by selecting the ‘Save Config’ option under the ‘Options’ menu. Likewise, if you have a custom config that you would like to load, select the ‘Load Config’ option in the ‘Options’ menu.

3.4 Gamepads and Joysticks

GUIDELINES TO FOLLOW:

  1. Gamepads and Joysticks are only supported in OS 8.6 through 9.x.
  2. Any device with more than 8 buttons will show up as "Aux" in the Shell when bound (i.e. Aux9). This applies to "Shift" buttons and Hats (4 directional ("Aux") points).
  3. Throttle devices will not function in the game
  4. Joystick are mapped the same as a gamepad. A 6-button gamepad is the same as a 6-button joystick. The game does not support any special features for any gamepad or joystick. This goes for 3rd axis’, "Mode" buttons, throttles, and any such special devices.


4.0 MULTIPLAYER HELP

4.1 Setting Up Preferences

Before you begin playing Heretic II multiplayer, you need to set your preferences. In the Menu System, go to ‘Multiplayer’ > ‘Player Config’. In this screen:

  1. Type in your player name
  2. Select a player skin
  3. Select whether or not you want to display player names

4.2 Internet Gaming: The Basics

You must have access to the internet through an Internet Service Provider (ISP). There are any number of ways you connect through an ISP. The most common are via a dial-up connection via modem or through a dedicated Local Area Network (LAN).

Note: This document assumes that you have access to an ISP and know how to log on. If you need help with either of these steps, please contact your Internet Service Provider.

There are some terms you should know before beginning:

4.3 Joining a Multiplayer Game: GameRanger

The easiest way to find and join a multiplayer game of Heretic II is through GameRanger. This free program is available on the Heretic II CD.

When connected to the Internet, the main window in GameRanger lists available Games.

Assuming Heretic II is installed properly, you have a compatible version number, and you have configured Heretic II for Multiplayer (see above), all you have to do at this point is double-click on a desired game. GameRanger will launch Heretic II and connect you to that server.

4.4 Joining a Multiplayer Game: Manual Connection

If you know the name or IP address of a server, you can connect to a multiplayer game manually. To do this, connect to your ISP, launch Heretic II, and do the following:

  1. Go to Multiplayer > Join Server > Address Book
  2. In this screen, you will see a number of black boxes, one of which has a blinking cursor
  3. Type either the name of your server or its IP address (see below) and press Esc
  4. Select Refresh Server List
  5. You should see your server appear in the list below. Select it to enter the game.

4.5 Hosting Your Own Server

To host a Listen Server, connect to your ISP, and perform the following steps:

  1. In Mac OS X, open "System Preferences" and select "Sharing". In Mac OS 8.6 through 9.x open the "File Sharing" control panel
  2. Write down the TCP/IP number listed at the bottom of the page.

    Note1: Don't change anything in this dialog box.
    Note2: In most instances, this number will change every time you log onto your ISP.
  3. Give this number to your friends via e-mail or other means. Do not disconnect from your ISP or your IP address will change.
  4. Launch Heretic II.
  5. Go to Multiplayer > Start Server
  6. Select your options on this screen and go to Start the Slaughter. This will launch your game. Options are:

    Time Limit: A time in minutes after which a new map is automatically loaded

    Frag Limit: A maximum number of frags reached before a new map is automatically loaded

    Max Players: The maximum number of players allowed in a game

    Hostname: The name of your server

  7. Optionally, you can set deathmatch flags by selecting Deathmatch Flags in the Start Server menu. Your options here are as follows:

    Weapons Stay: When turned on, this option will allow weapons to be available throughout your Deathmatch Game. If turned off, the weapon pickup will not be available for a moment after someone picks it up.

    Allow Shrines: Turns shrines on and off

    Allow Health: Populates the world with health powerups.

    Offensive Weapons: Populates the world with offensive weapon pickups

    Defensive Spells: Populates the world with defensive spells

    Infinite Mana: Allows you to keep an infinite amount of mana in the world

    Dismemberment: Enables dismemberment of player models (you can loose body parts before dying)

    No Names: Blocks player names from displaying in a client regardless of that client's setting

    Force Respawn: Enables automatic respawing when players die. If disabled, players must press ‘Fire’ to respawn manually.

    Allow Exit: Allows or blocks players from exiting the level, thus taking everyone in the game to the next map.

    Same Map: Keeps the game in the same map regardless of other settings. If a map reload is triggered by players, time, or frags, the map will simply reload and reset.

    Friendly Fire: Allows players on the same team to inflict damage on one another.

  8. Wait for your friends to join you and start fragging away.

Network Rates

Heretic II's client network connections (when a player connects to a deathmatch server) have a network speed governed by the environment variable "rate".

As a default, Heretic II has "rate" set to 3500, which is appropriate for today's average speed modems. Depending on the speed of your internet connection, the
value of "rate" should be adjusted for the best results:

2500: Slower modems on an ISP
4500: Faster modems on an ISP
7000-10000: Average LANs
15000+: Highest speed LANs

To set this rate, use:

rate [value]

in the console.


5.0 ADVANCED HELP

Helpful Console Commands and Tips

5.1 BIND

Description: Binds a command or a set of commands to a single key.

Syntax:

bind (key)

bind (key) "(commands)"

Tip: A handy use of this command is to reassign your weapons/defensive spells to different keys. For example, if you wanted "Q" to automatically switch your defensive spell to the Meteor Swarm, type the following at the console.

bind q "use meteor"

You basically have free reign to bind any key to any weapon/spell in the game. Take special care that you don't assign it to a key that is already used for movement or some other action. The spells that are available in the game are as follows.

Advanced Bindings
You can bind multiple commands to a single key by seperating commands with a ";" . For example if you wanted to make a binding that disables the crosshair and takes a screenshot, the syntax would be as follows.

bind F12 " crosshair 0 ; screenshot "

There are many uses for this, such as having auto-aiming enabled/disabled on a weapon-to-weapon basis. For example

bind 1 "use staff ; cl_doautoaim 1 "
bind 2 "use fball ; cl_doautoaim 1 "
bind 3 "use hell ; cl_doautoaim 1 "
bind 4 "use array ; cl_doautoaim 0 "
bind 5 "use rain ; cl_doautoaim 0 "
bind 6 "use fwall ; cl_doautoaim 1 "
bind 7 "use phoen ; cl_doautoaim 0 "
bind 8 "use sphere ; cl_doautoaim 0 "
bind 9 "use mace ; cl_doautoaim 1"

Note: cl_doautoaim 1 turns Auto-Aim ON , 0 turns it OFF.

Aside from the normal letter keys, you can bind commands to the arrow keys, Function keys, etc. The names of the non-alphanumeric keys are:

ESCAPE, F1-F12, PAUSE, BACKSPACE, TAB, SEMICOLON, ENTER, SHIFT, CTRL, ALT, SPACE, INS, HOME, PGUP, DEL, END, PGDN, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, MOUSE1-MOUSE3, AUX1-AUX32, JOY1-JOY4, MWHEELUP, MWHEELDOWN.



6.0 TECHNICAL SUPPORT

If you have a technical problem concerning the operation of our software, please contact our technical support staff. When you call or write, be at your computer if possible and have the following information ready: computer type, available hard drive space, total RAM, type of video card, and a list of options you chose when you installed the game.

TECHNICAL SUPPORT

Email: support@macplay.com
Online: http://www.macplay.com
 
Phone: 214-855-5955 Ext. 20, M-F 9:00 AM – 6:00 PM, CST
Fax: 214-855-5980

Mail:
MacPlay, LLC
2019 N. Lamar St., Ste 240
Dallas TX 75202-1704


7.0 CREDITS

Heretic II Team

Production

Creative Directors: Brian Raffel, Steve Raffel

Project Leader: Brian Pelletier

Producer: Steve Stringer

Lead Designer: Jon Zuk

Lead Programmer: Patrick Lipo

Art Direction: Brian Pelletier

Lead 2D Artist: Jeff Butler

Project Administrator: Daniell Freed

Associate Producer: Steven Rosenthal

Designers:

Michael Ramond-Judy

Matt Pinkston

Mike Renner

Tom Odell

Jeremy Statz

Tim Jervis

Brian Raffel

Additional Design:

Chris Foster

Eric Biessman

Bobby Duncanson

Assistant Lead Programmer:

Jake Simpson

Player, Weapon and Game Programming:

Patrick Lipo

Game Programming and Art Asset Coordination:

Robert Love

Camera, Network, and Game Programming:

Marcus Whitlock

Interface, Hardware, and Low-Level Programming:

John Scott

Player, Monster and Game Programming:

Josh Weier

Monster and Game Programming:

Mike Gummelt

Low-Level and Game Programming:

Jake Simpson

Chief Technologist:

Gil Gribb

Scripting System and Quake Engine Expert:

Rick Johnson

Assistant Technologist:

Josh Heitzman

Additional AI and Special Effect Programming:

Steve Sengele

Additional Weapon Effect Programming:

Nathan McKenzie

3rd Party Support and Programming:

James Monroe

Quake Editor Support and Modification:

Dan Kramer

Lead 2D Artist: Jeff Butler

2D Artists: Rob Gee, Gina Garren, Kim Lathrop, Mark Nelson, Les Dorscheid

Addition Artwork: Joe Koberstein, Kevin Long, Steve Raffel, Brian Raffel, Brian Pelletier, Scott Rice

3D Artist / Object Modeler: Jeff Lampo. Additional objects: Les Dorscheid, Brian Pelletier

Animators:

Brian Shubat - Corvus, Plague Elves

Jeff Dewitt - Plague Spreader, Celestial Watcher, Gorgon, Carthorian Assassin, Trial Beast, Morcalavin, Additional Corvus and G’krokon animations. Cut scene animations.

John Payne - Rat, Myxini, Mutant Ssithra, High Priestess, Overlord, Guard, T’chekrik. Cut scene animations.

Eric Turman - Harpy, Plague Ssithra, T’chekrik

Additional Animations: Jarrod Showers - Chicken, Cut scene animations

Mike Werckle - G’krokon

Steve Raffel - Raven Software Animated Logo

Creature Conceptualization and Box Cover Painting: Brom

Production Testing: Steven Rosenthal, Steve Elwell, John Tam, and Shane McAllen

Additional Production Testing: Chris Ovitz

QA

Senior QA Lead: Curtis Shenton

QA Lead: Dave Baker

QA Team: Damien Fischer, Derek Johnstone, Eric Lee, Mohammed Wright, Talmadge Morning, Chad Bordwell, Aaron Gray, Matt Powers, Jon Virtes, Gene Bahng, Glenn Ige, Justin Mills, Ben Deguzman, Edward Murphy, Paul Baker, Paul Sauser, Eric Koch, Brian Ullmer, Thomas R. Bissell, III

VP of CS/QA: Jim Summers

QA Manager: Dave Arnspiger

Marketing Team

Product Manager: Steve Felsen

Associate Product Manager: Kevin Kraff

Publicity Manager: Maryanne Latiaf

PR Associate: Caroline Poon

Online Production Coordinator: William Mull

Web Site Artist: Charles Hinshaw

Localizations

International Publishing: Sandi Isaacs, Peter Oey, Ed Bainbridge

Creative Services Manager- Europe: Lucy Morgan

International Publishing: Ernie Maldonado, Janine Johnson, John Burns, Patrick Chachuat, Wolfram Von Eichborn, John Watts, Margaret Lawson

Localisations Supervisors: Jonathan Eubanks, Nicky Kerth, Natascha Conrad, Salvador Fernandez

Marketing Product Managers: Simon Jones, Laurent Danet, Andreas Stock, Paul Butcher

Manual and Installer Teams

Manual Writing: Daniell Freed, Christopher Foster, Steve Stringer, Derek Johnstone

Manual Layout: Belinda M. Van Sickle

Installer: Steve Stringer

Intern - Installers and Production Testing: Justin Barad

Cinematics and Voice-Over

Rendered Cinematics: Creat Studio, San Francisco, USA & St. Petersburg, Russia

Story By: Daniell Freed, Brian Pelletier

Script By: Daniel Freed, Brian Pelletier, and Scott Krager

Voice Direction: Kris Zimmerman

Voice Over Talent (in alphabetical order):

Rebecca Downs: The Tome of Power and the High Priestess

Kay Kuter: Siernan

Daniel Riordian: Corvus, the Celestial Watcher, and Morcalavin

Wally Wingert: D’Sparil, Dranor, Scout, Ssithra, and the Guardian

Recorded at Screenmusic studios in Studio City, California

Special Thanks To:

Mitch Lasky for the vision and leadershop that got us here.

Kris Zimmerman for being the best damn v.o. director in the world and saving our butts.

Also, thanks to John Tam, Doug Jacobs, and Tim Vanlaw for their contribution to the project.

External Beta Testers (Visioneers)

External Beta Test Liaison: Jonathon Moses & Emily Moher

Testers: Dee Anderson, Marc Baime, Thomas R. Bissell III, Terry Blanchard, JP Bowdoin, August Branchesi, Derek Brinkmann, Michael Brinton , John Burg, Campbell Chiang, Scott Cook, Clay Culver, Sean Daniels, Lane Denson, Craig Edrington, Phil Eurs, Chris Grant, Randy Hanley, Scott Hunt, Bassam Islam, Stephen Jensen, Scott Johnson, Mark W. Kaelin, Lenore Kaye, Andrew Keller, Michael Kelly, David Kong, Kevin Lanard, Michael Leparc, William Leppala, William Liu, Derek Lung, Robert Marion, Mike McCurdy, Gary Newcomb, Paul O'Keefe, Calvin Oliveria, Chris Otto, Reis Paluso, Jose Paradis, Chris Pimlott, Jeff Reitman, Brant Rusch, Paul Sauser, Jon Savin, Andrew Stein, Brian Sutton, Russell Taylor, Andrew Volk, David Wilson, Jason Yeh

Macintosh Version Published By:
MacPlay

President - Mark Cottam
Managing Director - Ron Dimant
Technical Project Manager - Rob Minnis
Director of Sales and Marketing - Henry Price
Creative Director - Joshua Smith

Macintosh Version Developed By:
Mumbo Jumbo

President - Mark Dochtermann
Managing Director - Ron Dimant
Programming - Bill Heineman and Chris Jacobson
Installer - Joel Braby
Quality Assurance Lead - Dan Naruta


8.0 LEGAL

MACPLAY LIMITED 90-DAY WARRANTY

MacPlay warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for a period of 90 days from the date of purchase. If the recording medium is found to be defective within such 90-day period, then MacPlay will replace this Program, free of charge, upon its receipt of this Program and the other items set forth below, provided this Program is still being manufactured by MacPlay.  If this program is no longer being manufactured by MacPlay, then MacPlay shall have the right to substitute a similar program of equal or lesser value.  This warranty is limited to the recording medium containing this Program as originally provided by MacPlay and is not applicable to any other portion of this Program.  This warranty shall not be applicable and shall be void if the applicable defect has arisen through normal wear and tear or through abuse, mistreatment or neglect.  Any other warranties prescribed by statute are expressly limited to the 90-day period described above.

EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE MACPLAY.  TO THE GREATEST EXTENT PERMITTED BY APPLICABLE LAW, MACPLAY HEREBY EXPRESSLY DISCLAIMS ANY AND ALL OTHER WARRANTIES WITH RESPECT TO THIS PROGRAM.

LIMITATION ON DAMAGES

NOTWITHSTANDING ANYTHING CONTAINED OR IMPLIED HEREIN TO THE CONTRARY, MACPLAY SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PROGRAM, INCLUDING, BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE GREATEST EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF MACPLAY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.  UNDER NO CIRCUMSTANCES SHALL MACPLAY'S LIABILITY EXCEED THE ACTUAL PURCHASE PRICE OF THIS PROGRAM.  YOU SHOULD BE AWARE THAT SOME STATES AND COUNTRIES DO NOT ALLOW LIMITATIONS ON THE DURATION OF PRODUCT WARRANTIES AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES WITH RESPECT THERETO.  AS A RESULT, THE ABOVE LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU.  THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.

WARRANTY REPLACEMENTS

When returning this Program for warranty replacement, please send the original product CDs or diskettes in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you encountered and the system on which you were running the Program; and (4) if you are returning the Program after the 90-day warranty period, but within one year of the date of purchase, then a check or money order for US$10 per CD or diskette. All postage related to the delivery of these items to MacPlay must be prepaid.  MacPlay recommends that all such items be sent by certified mail.  Please send all such items to the following address:

MacPlay, LLC
Warranty Division
2019 North Lamar Street, Suite 240
Dallas, TX 75202-1704