1.0 Getting Started
2.0 The Basics
3.0 Controls
4.0 Multiplayer Help
5.0 Advanced Help
6.0 Technical Support
7.0 Credits
8.0 Legal
To install the game, Simply drag the ‘Heretic II’ folder from the CD to a location on your Hard Drive.
The easiest way to start a game of Heretic II is to open the Heretic II folder, and double click on the Heretic II application.
Once started, you will see a menu of options:
We recommend reviewing the default configuration under ‘Options’ before beginning. After you've played a while, you will probably want to change the default config to better match your playing style. This is done by simply selecting an item (up and down arrow keys), activating it (Return key), and pressing your new key. When you're finished, press escape to leave the Options Screen.
To start a new game, select ‘Game’ (using up and down arrow keys to select and pressing Return to activate). Here, you will have several choices. For beginners, start in the ‘Training’ level. This will teach you everything you need to know about controlling Corvus, learning the interface, and understanding the weapons system. When you are ready, choose one of the difficulty options and begin your game.
Before you play multiplayer, there are a few things you have to set up. First, go to the ‘Multiplayer’ menu and select ‘Player Config’. This will customize your onscreen character. Once finished, go back to the ‘Multiplayer’ menu. If you're on a LAN and you know someone else has started a Heretic II server, you can simply select ‘Join Server’ and join a game in progress. Setting up a server of your own is covered in Multiplayer Help.
For Internet players, we have included a copy of GameRanger. This is the easiest way for you to search for and connect to Heretic II servers on the Internet. After installing GameRanger, simply launch the GameRanger application. Select a game and double-click on it. GameRanger will launch Heretic II for you and will take you right into the game.
To learn more about fine tuning Heretic II, continue on to The Basics.
For more information on Multiplayer, go to the Multiplayer Help page.
Save and load games by using the ‘Tome of Power’ or through the function keys. Press Esc to open the ‘Tome of Power’. Choose ‘Game’ and select either ‘Save Game’ or ‘Load Game’.
To load a game, select the game file you wish to load using the mouse or by highlighting it with the arrow keys. When you have the desired file highlighted, press Return to load that game.
To save a game in progress, select the game slot you wish to record your game in (saving in a used slot will overwrite previously recorded game information) by using the mouse or by highlighting it with the arrow keys and pressing Return.
Press F6 at any time to quicksave your game into a special slot. Pressing F7 will automatically load your last quicksaved game.
The quicksave slot may only hold one game at a time, so be sure that you wish to write over it before you press the key. Once you do, the old game information will be lost.
Press Esc to open the ‘Tome of Power’ and choose ‘Multiplayer’.
To Setup your player for Deathmatch or Cooperative play, choose Player Config. Enter the following information:
To join a multiplayer game started by another player, choose Join Server. Choose from the following options:
To start a multiplayer game, choose Start Server. This will give you eight further options; for detailed instructions, see "Hosting Your Own Server".
Saving a cooperative game is very much like saving a single player game. The major difference lies in who can save the game. Only the server can save or load a multiplayer game. When a multiplayer game is loaded all players should rejoin in their original joining order. This will allow the game to restore their characters to the same condition they were when the game was saved. If a new character joins the game, he or she begins with the same weapons as the rest of the party, but the character will be as if it were just resurrected from death.
Corvus has learned much during his journeys in the Outer Worlds and, as such, is capable of performing a wide variety of acrobatic and martial maneuvers with and without the use of his Sword-Staff.
Many players choose to customize their key bindings to better match their personal preferences. To change your config, open the ‘Tome of Power’ by pressing the Escape key and select ‘Options’ (use Arrow keys in the menu system to highlight items, press the Return key to select a menu item). From here, you have several configuration options. To change an individual key binding, select that key, press Return, and then press the new key. At this point, you can exit the menu system by pressing escape repeatedly until you return to the game.
After you have customized your game environment, you can save your config by selecting the ‘Save Config’ option under the ‘Options’ menu. Likewise, if you have a custom config that you would like to load, select the ‘Load Config’ option in the ‘Options’ menu.
GUIDELINES TO FOLLOW:
Before you begin playing Heretic II multiplayer, you need to set your preferences. In the Menu System, go to ‘Multiplayer’ > ‘Player Config’. In this screen:
You must have access to the internet through an Internet Service Provider (ISP). There are any number of ways you connect through an ISP. The most common are via a dial-up connection via modem or through a dedicated Local Area Network (LAN).
Note: This document assumes that you have access to an ISP and know how to log on. If you need help with either of these steps, please contact your Internet Service Provider.
There are some terms you should know before beginning:
The easiest way to find and join a multiplayer game of Heretic II is through GameRanger. This free program is available on the Heretic II CD.
When connected to the Internet, the main window in GameRanger lists available Games.
Assuming Heretic II is installed properly, you have a compatible version number, and you have configured Heretic II for Multiplayer (see above), all you have to do at this point is double-click on a desired game. GameRanger will launch Heretic II and connect you to that server.
If you know the name or IP address of a server, you can connect to a multiplayer game manually. To do this, connect to your ISP, launch Heretic II, and do the following:
To host a Listen Server, connect to your ISP, and perform the following steps:
Heretic II's client network connections (when a player connects to a deathmatch server) have a network speed governed by the environment variable "rate".
As a default, Heretic II has "rate" set to 3500, which is appropriate for
today's average speed modems. Depending on the speed of your internet connection, the
value of "rate" should be adjusted for the best results:
2500: Slower modems on an ISP
4500: Faster modems on an ISP
7000-10000: Average LANs
15000+: Highest speed LANs
To set this rate, use:
rate [value]
in the console.
Helpful Console Commands and Tips
Description: Binds a command or a set of commands to a single key.
Syntax:
bind (key)
bind (key) "(commands)"
Tip: A handy use of this command is to reassign your weapons/defensive spells to different keys. For example, if you wanted "Q" to automatically switch your defensive spell to the Meteor Swarm, type the following at the console.
bind q "use meteor"
You basically have free reign to bind any key to any weapon/spell in the game. Take special care that you don't assign it to a key that is already used for movement or some other action. The spells that are available in the game are as follows.
- "use staff" The Sword Staff
- "use fball" Fireball
- "use hell" Hellstaff
- "use array" Thunder Blast
- "use rain" Storm Bow
- "use fwall" Firewall
- "use phoen" Phoenix Bow
- "use sphere" Sphere of Annihilation
- "use mace" Iron Doom
- "use powerup" Tome Of Power
- "use ring" Ring of Repulsion
- "use meteor" Meteor Swarm
- "use morph" Morph Ovum
- "use tele" Teleport
- "use lshield" Lightning Shield
- (example: bind x "use tele" )
Advanced Bindings
You can bind multiple commands to a single key by seperating commands with a
";" . For example if you wanted to make a binding that disables the crosshair and
takes a screenshot, the syntax would be as follows.
bind F12 " crosshair 0 ; screenshot "
There are many uses for this, such as having auto-aiming enabled/disabled on a weapon-to-weapon basis. For example
bind 1 "use staff ; cl_doautoaim 1 "
bind 2 "use fball ; cl_doautoaim 1 "
bind 3 "use hell ; cl_doautoaim 1 "
bind 4 "use array ; cl_doautoaim 0 "
bind 5 "use rain ; cl_doautoaim 0 "
bind 6 "use fwall ; cl_doautoaim 1 "
bind 7 "use phoen ; cl_doautoaim 0 "
bind 8 "use sphere ; cl_doautoaim 0 "
bind 9 "use mace ; cl_doautoaim 1"
Note: cl_doautoaim 1 turns Auto-Aim ON , 0 turns it OFF.
Aside from the normal letter keys, you can bind commands to the arrow keys, Function keys, etc. The names of the non-alphanumeric keys are:
ESCAPE, F1-F12, PAUSE, BACKSPACE, TAB, SEMICOLON, ENTER, SHIFT, CTRL, ALT, SPACE, INS, HOME, PGUP, DEL, END, PGDN, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, MOUSE1-MOUSE3, AUX1-AUX32, JOY1-JOY4, MWHEELUP, MWHEELDOWN.
If you have a technical problem concerning the operation of our software, please contact our technical support staff. When you call or write, be at your computer if possible and have the following information ready: computer type, available hard drive space, total RAM, type of video card, and a list of options you chose when you installed the game.
TECHNICAL SUPPORT
Email: support@macplay.com
Online: http://www.macplay.com
Phone: 214-855-5955 Ext. 20, M-F 9:00 AM – 6:00 PM, CST
Fax: 214-855-5980Mail:
MacPlay, LLC
2019 N. Lamar St., Ste 240
Dallas TX 75202-1704
Production
Creative Directors: Brian Raffel, Steve Raffel
Project Leader: Brian Pelletier
Producer: Steve Stringer
Lead Designer: Jon Zuk
Lead Programmer: Patrick Lipo
Art Direction: Brian Pelletier
Lead 2D Artist: Jeff Butler
Project Administrator: Daniell Freed
Associate Producer: Steven Rosenthal
Designers:
Michael Ramond-Judy
Matt Pinkston
Mike Renner
Tom Odell
Jeremy Statz
Tim Jervis
Brian Raffel
Additional Design:
Chris Foster
Eric Biessman
Bobby Duncanson
Assistant Lead Programmer:
Jake Simpson
Player, Weapon and Game Programming:
Patrick Lipo
Game Programming and Art Asset Coordination:
Robert Love
Camera, Network, and Game Programming:
Marcus Whitlock
Interface, Hardware, and Low-Level Programming:
John Scott
Player, Monster and Game Programming:
Josh Weier
Monster and Game Programming:
Mike Gummelt
Low-Level and Game Programming:
Jake Simpson
Chief Technologist:
Gil Gribb
Scripting System and Quake Engine Expert:
Rick Johnson
Assistant Technologist:
Josh Heitzman
Additional AI and Special Effect Programming:
Steve Sengele
Additional Weapon Effect Programming:
Nathan McKenzie
3rd Party Support and Programming:
James Monroe
Quake Editor Support and Modification:
Dan Kramer
Lead 2D Artist: Jeff Butler
2D Artists: Rob Gee, Gina Garren, Kim Lathrop, Mark Nelson, Les Dorscheid
Addition Artwork: Joe Koberstein, Kevin Long, Steve Raffel, Brian Raffel, Brian Pelletier, Scott Rice
3D Artist / Object Modeler: Jeff Lampo. Additional objects: Les Dorscheid, Brian Pelletier
Animators:
Brian Shubat - Corvus, Plague Elves
Jeff Dewitt - Plague Spreader, Celestial Watcher, Gorgon, Carthorian Assassin, Trial Beast, Morcalavin, Additional Corvus and Gkrokon animations. Cut scene animations.
John Payne - Rat, Myxini, Mutant Ssithra, High Priestess, Overlord, Guard, Tchekrik. Cut scene animations.
Eric Turman - Harpy, Plague Ssithra, Tchekrik
Additional Animations: Jarrod Showers - Chicken, Cut scene animations
Mike Werckle - Gkrokon
Steve Raffel - Raven Software Animated Logo
Creature Conceptualization and Box Cover Painting: Brom
Production Testing: Steven Rosenthal, Steve Elwell, John Tam, and Shane McAllen
Additional Production Testing: Chris Ovitz
QA
Senior QA Lead: Curtis Shenton
QA Lead: Dave Baker
QA Team: Damien Fischer, Derek Johnstone, Eric Lee, Mohammed Wright, Talmadge Morning, Chad Bordwell, Aaron Gray, Matt Powers, Jon Virtes, Gene Bahng, Glenn Ige, Justin Mills, Ben Deguzman, Edward Murphy, Paul Baker, Paul Sauser, Eric Koch, Brian Ullmer, Thomas R. Bissell, III
VP of CS/QA: Jim Summers
QA Manager: Dave Arnspiger
Marketing Team
Product Manager: Steve Felsen
Associate Product Manager: Kevin Kraff
Publicity Manager: Maryanne Latiaf
PR Associate: Caroline Poon
Online Production Coordinator: William Mull
Web Site Artist: Charles Hinshaw
Localizations
International Publishing: Sandi Isaacs, Peter Oey, Ed Bainbridge
Creative Services Manager- Europe: Lucy Morgan
International Publishing: Ernie Maldonado, Janine Johnson, John Burns, Patrick Chachuat, Wolfram Von Eichborn, John Watts, Margaret Lawson
Localisations Supervisors: Jonathan Eubanks, Nicky Kerth, Natascha Conrad, Salvador Fernandez
Marketing Product Managers: Simon Jones, Laurent Danet, Andreas Stock, Paul Butcher
Manual and Installer Teams
Manual Writing: Daniell Freed, Christopher Foster, Steve Stringer, Derek Johnstone
Manual Layout: Belinda M. Van Sickle
Installer: Steve Stringer
Intern - Installers and Production Testing: Justin Barad
Cinematics and Voice-Over
Rendered Cinematics: Creat Studio, San Francisco, USA & St. Petersburg, Russia
Story By: Daniell Freed, Brian Pelletier
Script By: Daniel Freed, Brian Pelletier, and Scott Krager
Voice Direction: Kris Zimmerman
Voice Over Talent (in alphabetical order):
Rebecca Downs: The Tome of Power and the High Priestess
Kay Kuter: Siernan
Daniel Riordian: Corvus, the Celestial Watcher, and Morcalavin
Wally Wingert: DSparil, Dranor, Scout, Ssithra, and the Guardian
Recorded at Screenmusic studios in Studio City, California
Special Thanks To:
Mitch Lasky for the vision and leadershop that got us here.
Kris Zimmerman for being the best damn v.o. director in the world and saving our butts.
Also, thanks to John Tam, Doug Jacobs, and Tim Vanlaw for their contribution to the project.
External Beta Testers (Visioneers)
External Beta Test Liaison: Jonathon Moses & Emily Moher
Testers: Dee Anderson, Marc Baime, Thomas R. Bissell III, Terry Blanchard, JP Bowdoin, August Branchesi, Derek Brinkmann, Michael Brinton , John Burg, Campbell Chiang, Scott Cook, Clay Culver, Sean Daniels, Lane Denson, Craig Edrington, Phil Eurs, Chris Grant, Randy Hanley, Scott Hunt, Bassam Islam, Stephen Jensen, Scott Johnson, Mark W. Kaelin, Lenore Kaye, Andrew Keller, Michael Kelly, David Kong, Kevin Lanard, Michael Leparc, William Leppala, William Liu, Derek Lung, Robert Marion, Mike McCurdy, Gary Newcomb, Paul O'Keefe, Calvin Oliveria, Chris Otto, Reis Paluso, Jose Paradis, Chris Pimlott, Jeff Reitman, Brant Rusch, Paul Sauser, Jon Savin, Andrew Stein, Brian Sutton, Russell Taylor, Andrew Volk, David Wilson, Jason Yeh
President - Mark Cottam
Managing Director - Ron Dimant
Technical Project Manager - Rob Minnis
Director of Sales and Marketing - Henry Price
Creative Director - Joshua Smith
President - Mark Dochtermann
Managing Director - Ron Dimant
Programming - Bill Heineman and Chris Jacobson
Installer - Joel Braby
Quality Assurance Lead - Dan Naruta
MACPLAY LIMITED 90-DAY WARRANTY
MacPlay warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for a period of 90 days from the date of purchase. If the recording medium is found to be defective within such 90-day period, then MacPlay will replace this Program, free of charge, upon its receipt of this Program and the other items set forth below, provided this Program is still being manufactured by MacPlay. If this program is no longer being manufactured by MacPlay, then MacPlay shall have the right to substitute a similar program of equal or lesser value. This warranty is limited to the recording medium containing this Program as originally provided by MacPlay and is not applicable to any other portion of this Program. This warranty shall not be applicable and shall be void if the applicable defect has arisen through normal wear and tear or through abuse, mistreatment or neglect. Any other warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE MACPLAY. TO THE GREATEST EXTENT PERMITTED BY APPLICABLE LAW, MACPLAY HEREBY EXPRESSLY DISCLAIMS ANY AND ALL OTHER WARRANTIES WITH RESPECT TO THIS PROGRAM.
LIMITATION ON DAMAGES
NOTWITHSTANDING ANYTHING CONTAINED OR IMPLIED HEREIN TO THE CONTRARY, MACPLAY SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PROGRAM, INCLUDING, BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE GREATEST EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF MACPLAY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. UNDER NO CIRCUMSTANCES SHALL MACPLAY'S LIABILITY EXCEED THE ACTUAL PURCHASE PRICE OF THIS PROGRAM. YOU SHOULD BE AWARE THAT SOME STATES AND COUNTRIES DO NOT ALLOW LIMITATIONS ON THE DURATION OF PRODUCT WARRANTIES AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES WITH RESPECT THERETO. AS A RESULT, THE ABOVE LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.
WARRANTY REPLACEMENTS
When returning this Program for warranty replacement, please send the original product CDs or diskettes in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you encountered and the system on which you were running the Program; and (4) if you are returning the Program after the 90-day warranty period, but within one year of the date of purchase, then a check or money order for US$10 per CD or diskette. All postage related to the delivery of these items to MacPlay must be prepaid. MacPlay recommends that all such items be sent by certified mail. Please send all such items to the following address:
MacPlay, LLC
Warranty Division
2019 North Lamar Street, Suite 240
Dallas, TX 75202-1704