--------------------------------------- --------------------------------------- Wrath of Cronos RPG mod v.2.0 by Thetis --------------------------------------- --------------------------------------- Guide compiled by Void Weaver aka TancreDim, with best regards to Thetis for his awesome mod and with special thanks to the members of the ZDoom community for their informative discussions about this mod. Any suggestions or critics about guide are welcomed. Mod home pages https://forum.zdoom.org/viewtopic.php?f=43&t=35846 https://zandronum.com/forum/viewtopic.php?t=1224 TABLE OF CONTENTS 0. INSTALLATION I. WoC HEXEN BESTIARY II. GHOSTLY MECHANICS 1. Ghostly invulnerability to weapons 2. Ghostly invulnerability to skills III. ARMORS 1. Armor types 2. Armor cap and % reduction 3. Armor drops IV. POTIONS 1. Quartz potions 2. Mystic Ambit Incant V. FLASKS AND ALCHEMY VI. ACCESSORIES VII. SKILLS 1. Notable skillbreaks and hints 1.1. Fighter 1.2. Cleric 1.3. Hunter 1.4. Necro 1.5. Mage 2. Stats influence on skills 2.1. Fighter 2.2. Cleric 2.3. Hunter 2.4. Necro 2.5. Mage VIII. STATS AND WEAPONS 1. Stats grow rates for classes 2. Stats influence on weapons --------------- 0. INSTALLATION --------------- wrathofcronosr1_7b.pk3 - WoC Core FIle wrathofcronosr1_8a.pk3 *wrathofcronosr2.pk3 ------------------------------------------------------------------------------------------------------------------------------------------------------ *wrathofcronosnothexenpatch.pk3 - WoC NOT Hexen Patch (must load before main file if you are NOT playing on Hexen, contains sprites and sounds) ------------------------------------------------------------------------------------------------------------------------------------------------------ wrathofcronoshereticpatch1_7b.pk3 - WoC Heretic Patch (must load after main file if you are playing on Heretic) wrathofcronoshereticpatch1_8a.pk3 wrathofcronoshereticpatch2.pk3 ------------------------------------------------------------------------------------------------------------------------------------------------------ wrathofcronosmocpatch3.pk3 (1.8a) - WoC Masters of Chaos Patch (must load after Heretic Patch if you are playing with Masters of Chaos, (G)ZDoom only) wrathofcronosmocpatch2.pk3 (2.0) ------------------------------------------------------------------------------------------------------------------------------------------------------ wrathofcronosstrifepatch1_7b.pk3 - WoC Strife Patch (must load after main file if you are playing on Strife, (G)ZDoom only; WoC 1.5b-1.8a only) wrathofcronosstrifepatch1_8a.pk3 ------------------------------------------------------------------------------------------------------------------------------------------------------ wrathofcronosdoompatch1_7b.pk3 - WoC Doom Patch (must load after main file if you are playing on Doom) wrathofcronosdoompatch1_8a.pk3 *wrathofcronosdoompatch2.pk3 ------------------------------------------------------------------------------------------------------------------------------------------------------ wrathofcronosdoomrandom1_7b.pk3 - WoC Doom Randomized Monsters Patch (load after Doom Patch) wrathofcronosdoomrandom1_8a.pk3 *wrathofcronosdoomrandom2.pk3 ------------------------------------------------------------------------------------------------------------------------------------------------------ *wrathofcronosr2_extramonsv10a.pk3 - WoC Doom Extra Monsters Patch (load after Doom Randomized Monsters Patch) ------------------------------------------------------------------------------------------------------------------------------------------------------ wrathofcronosr2_hereticweapfix.pk3 - WoC2.0 Heretic Weapons Bugfix Patch (must load after Heretic Patch) FILES SOURSES: ------------------------------------------ WoC 1.3b - 1.8a http://gam.thewaitingroom.org/be_wads/ WoC 1.8a - 2.0 http://allfearthesentinel.net/wads http://static.allfearthesentinel.net/wads/ WoC 2.0(fixed) - holy fix by vidumec for "*" marked files which fixes compatibility troubles with 2.4 gzdoom, otherwise you should use gzdoom 2.2 or zandronum https://drive.google.com/file/d/0B2IErgIQg4pkaFBzbmU4c254S1U/view WoC2.0 Heretic Weapons Bugfix Patch - patch for Heretic_WoC2.0 by Kenon aka Reiko which fixes a bug which causes is no weapons at all in the Heretic_WoC2.0 http://hexen-game.ru/_fr/8/weapon_fix_for_.7z ------------------------------------------ LAUNCH EXAMPLES: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hexen(.bat) gzdoom -file "WoC Core FIle.pk3" -iwad hexen(or hexdd).wad Heretic(.bat) gzdoom -file "WoC NOT Hexen Patch.pk3" "WoC Core FIle.pk3" "WoC Heretic Patch.pk3" wrathofcronosr2_hereticweapfix.pk3 -iwad heretic.wad Heretic Masters of Chaos(.bat) gzdoom -file "WoC NOT Hexen Patch.pk3" "WoC Core FIle.pk3" "WoC Heretic Patch.pk3" wrathofcronosr2_hereticweapfix.pk3 "WoC Masters of Chaos Patch.pk3" -iwad heretic.wad Doom(.bat) gzdoom -file "WoC NOT Hexen Patch.pk3" "WoC Core FIle.pk3" "WoC Doom Patch.pk3" -iwad doom2(or doom\plutonia\tnt).wad Doom Monstes(.bat) gzdoom -file "WoC NOT Hexen Patch.pk3" "WoC Core FIle.pk3" "WoC Doom Patch.pk3" "WoC Doom Randomized Monsters Patch.pk3" -iwad doom2(or doom\plutonia\tnt).wad Doom Extra Monsters(.bat) gzdoom -file "WoC NOT Hexen Patch.pk3" "WoC Core FIle.pk3" "WoC Doom Patch.pk3" "WoC Doom Randomized Monsters Patch.pk3" "WoC Doom Extra Monsters Patch.pk3" -iwad doom2(or doom\plutonia\tnt).wad Strife(.bat) - ((G)ZDoom only, WoC 1.5b-1.8a only) gzdoom -file "WoC NOT Hexen Patch.pk3" "WoC Core FIle.pk3" "WoC Strife Patch.pk3" -iwad strife1.wad -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------- I. WoC HEXEN BESTIARY --------------------- Shopkeeper (Cloacked guy, looks like MacGuffin from Strife) - you can trade with him. He sells anything except reagents and weapons. Probably he (as like the Treasure chests) may randomly replace next items on thier usual spawn points: in Hexen - Force Cube, Porkalator, Boots of speed, Banishment device; in Heretic - Tyketto's Tome of Power, Gauntlets of the Necromancer; in Doom - Berserk pack, Chainsaw, Megasphere. Treasure keys can be randomly dropped by Imps, Bishops, Reivers and common Ettins. Ettins 1) Ettin 180 hp 2) Ettin Commander 500 hp - ranged attack 3) Bormereth (Class-boss - fear and confuse immunity, can't be controlled or revived, accessory drop) 1200 hp \Fireball \Tripple Fireball \Tripple Volley Fireball \Charged Homing Fireball \Flame Shield Afrits 1) Afrit (Yellow) (can't be revived) 80 hp 2) Afrit Leader (Red) (can't be revived) 160 hp 3) Afrit Commander (Blue) (can't be controlled or revived) 300 hp 4) Afrit Queen (Purple) (Class-boss - fear and confuse immunity, can't be controlled or revived, accessory drop) 1000 hp \Ghostly Clones \Homing Missiles Serpents 1) Chaos Serpent (Green) 250 hp 2) Chaos Serpent (Brown) 250 hp - poison 3) Magma Serpent (Red) 600 hp - splash 4) Black Serpent (Black) 600 hp - poison splash 5) Spectral Chaos Serpent (White) (Class-boss - fear and confuse immunity, can't be controlled or revived, accessory drop) 1400 hp \Manaburn \Ghostly \Ghostly Breath (can't be deflected) \Ghostly Multyshot (5) Stalkers 1) Swamp Stalker (can't be controlled or revived) 130 hp 2) Swamp Stalker (Leader) (can't be controlled or revived) 130 hp - poison 3) Ice Stalker (can't be controlled or revived) 180 hp 4) Ice Stalker (Leader) (can't be controlled or revived) 160 hp - ice shards Sabreclaws 1) Sabreclaw 190 hp - leap attack 2) Razreblade 240 hp - leap attack, ranged attack Centaures 1) Centaur 220 hp - shield block 2) Slaughtaur 300 hp - shield block, ranged attack Wendigos 1) Wendigo (pain immunity, can't be controlled or revived) 280 hp Imps 1) Imp Warrior 200 hp - shield block \Bat Familiar 10 hp \Dragon Familiar 25 hp - flame breath 2) Imp Warlord 250 hp - shield block \Bat Familiar 10 hp \Dragon Familiar 25 hp - flame breath \Homing Fireball \Double Fireball \Poison Tripleshot \Poison Multyshot (5) \Crimson Missile Bishops 1) Dark Bishop (Green) 160 hp 2) Dark Acolyte (Black-red) (can't be controlled or revived) 160 hp - healer!!! 3) Dark Disciple (Purple) (can't be controlled) 220 hp - triplechain shot 4) Vampire (Black-white) 200 hp - Heart of Yorick attack + batstrike Reivers 1) Reiver (Red) (can't be controlled) 240 hp 2) Poison Reiver (Green) (can't be controlled) 250 hp - poison 3) Ghost (White) (can't be controlled) 280 hp - ghostly, tripleshot --------------------- II. GHOSTLY MECHANICS --------------------- 1. Ghostly invulnerability to weapons Class\Weapon 1 2 3 4 5 6 ------------------------------------------------- Fighter *+|- (+|+) (+|+) (+|+) +|+ (+)|- Cleric -|- +|+ +|+ +|+ (+)|- +|+ Hunter -|- (+|+) +|+ s|- s|s +|sh Necro -|- +|+ +|+ -|+ +|+ +|+ Mage +|+ -|- +|+ +|+ +|- +|+ ------------------------------------------------- * - criticals by Fists primary fire ocassionally does harm .|. - Primary|Alt-fire () - only with mana works s - only splash works sh - only splash works but hard to realize 2. Ghostly invulnerability to skills Class\Skills which doesn't harm Fighter - Mighty Blow, Stomp, Hook Shot; (War Cry deals ridiculous damage) Cleric - none Hunter - Bear Trap, Spike Trap, Ice Arrow, Fan of Knives, Raven Companion; (Trip Bomb works but didn't activates) Necro - (Metamorph alt-mode single blast projectile - only splash) Mage - Ice Bolt; (Deep Freeze - only radius and splash) ----------- III. ARMORS ----------- 1. Armor types Armor type\Armor value 25 20 15 10 5 Platinum Helmet Fighter Cleric Necro Hunter Mage Mesh Armor Fighter Cleric Hunter Necro Mage Dragonskin Bracers Fighter Hunter Necro Mage Cleric Leather Greaves Hunter Cleric Fighter Necro Mage Elven Boots Hunter Mage Fighter Cleric Necro Falcon Shield Cleric Fighter Hunter Mage Necro Ring of Protection Necro Mage Cleric Fighter Hunter Amulet of Warding Mage Necro Cleric Hunter Fighter 2. Armor cap and % reduction Fighter 140 - 80% Cleric 130 - 77% Hunter 125 - 75% Necro 105 - 69% Mage 100 - 67% 3. Armor drops Some enemies randomly drops armor pieses: Imps - Platinum Helmet Ettin Commander - Mesh Armor Reiver - Mesh Armor Centaurs - Falcon Shield Dark Bishop - Amulet of Warding Dark Acolyte - Ring of Protection ----------- IV. POTIONS ----------- 1. Quartz potions Minor Quartz Potion -> 10% - (15)% health Quartz Potion -> 25% - (37,5)% health Major Quartz Potion -> 33% - (49,5)% health Supreme Quartz Potion -> 50% - (75)% health (value)% - with a Philosopher Stone 2. Mystic Ambit Incant (looks like a magic scroll) Fighter -> armor boosts for you and allies Cleric -> heals you and allies Hunter -> speed boost for you and allies for 30 seconds Necro -> fear from you and allies for 30 seconds Mage -> mana\magic for you and allies --------------------- V. FLASKS AND ALCHEMY --------------------- Hint: Philosopher Stone boost flasks damage by 25%. Hint: all types of damaging flasks scales with a character level and isn't affected by stats. Hint: all types of damaging flasks can does pierce through Heresiarch shield. Rare 01) Aqua Flask (Blue + White) -> throws a grenade that explodes to create damaging water. 02) White Flask (Black + any flask) -> creates a cloud that solidifies and blocks projectiles. 03) Black Flask (Red + Green<=>Blue + Orange<=>Yellow + Purple) -> creates a cloud that summons a friendly Kniht Archer. Uncommon 04) Purple Flask (Red + Blue) -> creates a cloud that shoots out magical shots all around it. 05) Orange Flask (Red + Yellow) -> throws a grenade that creates a ring of fireballs. 06) Maroon Flask (Red + Tan) -> sets a bomb that can be shot at (actually works like a mine). Common 07) Yellow Flask (should be Red + Green but create Black instead) -> throws an explosive grenade. 08) Blue Flask (Empty Flask + Blue Reagent) -> creates a cloud that rains down ice shards. 09) Green Flask (Empty Flask + Green Reagent<=>Yellow + Blue) -> creates a lingering gas cloud. 10) Tan Flask (Empty Flask + Tan Reagent) -> throws a flask that shatters into several shards. 11) Red Flask (Empty Flask + Red Reagent) -> sets a bomb that detonates shortly after. 12) Empty Flask Reagents can be obtained by two ways: a) as regular loot and b) spawned when objects (gore\gibs\projectiles\splashes) hitting the floor with a specific texture. Afrits and Ettins drops Red, Wendigo and Ice Stalkers drops Blue reagent; hitting swampy water will result a rich harvest of Green, while hitting a lava bring some Red, but Blue reagent can be obtained through a hard mining on the icy floor. Some enemies randomly drops flasks: Ettins - Empty Imps - Empty, Black Centaur - Empty, Maroon Slaughtaur - Empty, Blue All Bishops - Orange Dark Disciple - Purple Vampire - Black Reiver - Green, Black, White Poison Reiver - Green Ghost - White Bormereth - Red, Yellow Afrit Queen - any flask exclude Empty, Maroon and White --------------- VI. ACCESSORIES --------------- Top Tier 01) Lich Skull -> your attacks have a chance (small chance) to 50% lifesteal. 02) Orb of Clarity -> chance (small chance) to restore mana after each kill. 03) Charm of Spirit -> +50% hp\magic regen. Middle Tier 04) Bracers of Force -> every 10 seconds, your weapon fires an extra magical projectile. 05) Blood Amulet -> +50% dmg when your hp below 50%. 06) Polymorph Protection Rune -> -10% damage taken and immunity to polymorph effect. 07) Living Steel Amulet -> you regenerate a point of armor every 10 seconds, up to 20 points. 08) Ring of Focus -> reduces the delay between spells by 10 tics. 09) Philosopher Stone -> +50% to hp potions efficiency and alchemy success rate, and +25% flasks dmg. Crappy Tier 10) Quick Silver Treads -> +20% move speed and jump height. 11) Mask of Terror -> cause monsters to run away from you in fear in random intervals. 12) Cloack of Shadows -> you become invisible and ghostlike in low light areas (very dark areas). 13) Talisman of the Depths -> -25% ice damage taken and "you can breathe endlessly underwater" (sic). ----------- VII. SKILLS ----------- 1. Notable skillbreaks and hints 1.1. Fighter Hint: Criticals by Fists primary fire ocassionally damages ghostly enemies. Hint(seems for Hexen only): Hook Shot can does insta-kill a non-bosses, whenever you stand higher (on a cliff forex) than target and throw in, the Hook does attempt to pull target to you and IF a hooked foe collides with a obstacle on the way then it's become throwed up and receive 1kk falling damage after landing. 1.2. Cleric Hint: Blunt Mastery grows by +10% per slvl up to 100%, affects shield damage. Skill name (effect difference)\Skill level 1-3 4-6 7-10 Wraith (ghosts number) 1 2 3 Hint: does pierce through shield block Holy Shield (walls quantity) 2 walls +1 wall per slvl up to 12 walls Intervention (duration) 5,5 seconds +0,5 second per slvl up to 10 seconds 1.3. Hunter Hint: Fan of Knives receive damage bonus from both Masteries. Skill name (effect difference)\Skill level 1-3 4-6 7-10 Spike Trap (spikes quantity) 1 5 9 Hint: you can walk and shoot through spikes while foes can't either Fire Arrow (explosion type) (1 medium) (1 medium + 5 small) (1 medium + 10 small) Ice Arrow (ice shards quantity) 3 5 7 Lightning Arrow (rays quantity) 1 1+2 Raven Companion (ravens number) 1 2 3 1.4. Necro Hint(exploit probably): Life Tap may be applied on some non-living targets like some trees, bushes, corpses and even jars! Hint(exploit probably): Life Tap may be applied on the revived creatures! Hint: Rise Dead may be applied on the same corpse unlimited times. Hint(exploit probably): Revived creatures may leave loot after its death! Skill name (effect difference)\Skill level 1-3 4-6 7-10 Darkness (clouds quantity) 1 2 3 Hint: does pierce through shield block Poison Blast (splash radius) medium big huge Shadow (skills) red misslie learned Darkness Darkness casts often Ghoul (skills) charge learned Poison Nova learned Poison Strike, Poison Nova casts often Revenant (skills) hitscan blast learned DoT Mark learned Bone Shower, DoT Mark casts often 1.5. Mage Skill name (effect difference)\Skill level 1-3 4-6 7-10 Fireball (splits quantity) 1 1 splits on (1+2) 1 splits on (1+4) Hint: initial fireball will stay if it doesn't hit destructible target Fire Trap (splash radius) medium big huge Meteor (splits quantity) 1+4 1+8 Ice Bolt (bolt type) shard (arrow with small splash) Deep Freeze (radius) medium big huge Blizzard (duration) 5,5 seconds +0,5 second per slvl up to 10 seconds Spark (sparks quantity) 15 sparks +1 spark per slvl up to 25 sparks Energy Absorb (charge amount) 8 charges +1 charge per slvl up to 18 charges Polymorph (eggs quantity) 1 egg +2 eggs per slvl after 1st slvl up to 19 eggs 2. Stats influence on skills 2.1. Fighter War Cry - INT, but damage stay ridiculous Mighty Blow - probably scales with STR or doesn't scales by stats anyway Charge - STR Stomp - STR Hook Shot - AGI 2.2. Cleric All healing skills (include Aura) - WIS All direct damage skills except Wraith - INT Retribution - INT Wraith - CHA, also equally scales to your level Summon Legend - CHA, also equally scales to your level 2.3. Hunter Ele-Arrows - probably scales with AGI or doesn't scales by stats anyway Fan of Knives - AGI Traps - AGI Raven Companion - CHA 2.4. Necro Summons - CHA, also equally scales to your level All direct damage skills - INT Metamorph - INT Life Tap - WIS 2.5. Mage All direct damage skills - INT ----------------------- VIII. STATS AND WEAPONS ----------------------- 1. Stats grow rates for classes Stats\Class Fighter Cleric Hunter Necro Mage Health Points per level 6 5 4 3 2 Health Points per Constitution 6 5 4 3 2 ------------------------------------------------------------------ Mana Points per level 2 3 4 5 6 Mana Points per Intellect 2 3 4 5 6 ------------------------------------------------------------------ Magic Points per level 2 3 4 5 6 Magic Points per Wisdom 2 3 4 5 6 ------------------------------------------------------------------ Base item capacity 10 9 8 7 6 *Capacity per Strength 0.5 0.5 0.5 0.5 0.5 * - counts separately from starting Str 2. Stats influence on weapons Class\Weapon 1 2 3 4 5 6 --------------------------------------------------------------------- [Fighter] S|S (S)|I I|(S) I|(S) I|I I|(S) Cleric S|S I|S* I|I I|I (S)|S I|I Hunter S|S (A|A) A|A A|A+I** A|A A|A Necro S|S I|I I|I I|I I|I I|I Mage I|I I|I I|I I|I I|I I|I --------------------------------------------------------------------- S - Strength A - Agility I - Intellect .|. - Primary|Alt-fire () - having mana doubles weapon base damage or a damage for that attack type [] - yep, it means if you invest in STR but not in INT you will do FAR less damage from a ranged attacks than melee EVEN WITHOUT mana and vice versa! * - yep, lifesteal IS STR-based ** - yep, ONLY alt-fire grows by BOTH stats simultaneously