Занятный мод с RPG-элементами, затрагивающий практически все составляющие игры. Новые персонажи, арсенал, зверинец в наличии, равно как и авторские фичи. На мой взгляд на данном этапе мод напоминает лайт гибрид модов Kyle'sDRPG и Trailblazer.
Ванильные персонажи заменены двумя новыми - Морпех и Кибермаг, каждый обладает собственным арсеналом и способностями.
В целом, Морпех более живуч и имеет больше возможностей для аугментации.
Кибермаг же наряду с обычным вооружением и аугментациями также использует магию, работающую на отдельном ресурсе - мане. Также его стиль игры привносит стэлс элемент.
Навигация и управление фичами геймплэя, равно как и информация о них, расположены в удобном меню:
Меню в виде Computer/Brain Interface или вкратце C/BI, позволяет менять настройки игры, приобретать экипировку, улучшать ваши характеристики и проводить апгрейды снаряжения.
Имеются 4 категории апгрейдов:
Body upgrades - улучшают различные геймплэйные способности связанные с движением, защитой и информированностью.
Weapon upgrades - основные апгрейды улучшающие вооружение и\или добавляющие различные эффекты оному.
Extra upgrades - дорогие апгрейды фо фан.
Downgrades - "антиапгрейды"; за штрафы к вашим характеристикам вы получаете бонус к приросту валюты.
Shop - позволяет закупать амуницию, оружие и пауэрапы на данный момент.
Непосредственно вкладка C/BI отражает различные пассивные апгрейды, производимые путём нахождения различных PCB. Только через эти апгрейды Кибермаг получает новые заклинания, а Морпех - возможность активации топовых оружейных апгрейдов.
Вкладка BIP даёт доступ к различной информации.
Автор мода: Marrub aka Graham Порты: ZDoom 2.8.1 и GZDoom (рекомендуется 3.1.0) Режимы игры: сингл, мульти IWADs: Doom, Heretic Статус проекта, версия: в разработке (22.11.17), v1.5.3
(Nov. 22, 2017) From 1.5.2 to 1.5.3: + Added a player levelling system with 7 stats. ] Monsters will scale to your level. + Added palette flashes for picking up special items. + Added a puff to homing SMG tracers. + Added a separate animation for when phantoms escape. + Added new explosive barrels. + Added new pickup sprites for ammo and skull keys. + Added a debug weapon. + Added more quit messages. + Added an idle sound to the Star Destroyer. + Added compatibility for Cheogsh and Eternal Doom 4. | Changed maximum monster level from 100 to 150. | Increased game-over timer by 50 hours. | Made Modal Rifle not require a CBI upgrade. | Changed payout gain and tax. | Changed ammo pickup score multiplier. | Fixed selling weapons giving extra score. | Fixed the aspect ratio of HUD elements. | Made boss health easier to read while healthbars are disabled. | Improved performance in high-monster-density maps. | Improved GUI performance slightly. | Changed the default automap colors. | Replaced the small font and console fonts. | Made players not collide with eachother in multiplayer. | Fixed Cyber-Mage's magic selector breaking weapons in multiplayer. | Fixed pause-in-menus breaking stuff in multiplayer. | Fixed visual rank not being set properly on non-compatible enemies. | Fixed Heretic weapons not being replaced. | Fixed Phantoms turning into chickens breaking the confines of reality. | Fixed the size of Rend and the SMG's tracer bullets. | Fixed PauseManager sometimes crashing the VM. - Removed mana regeneration.
(Sep. 4, 2017) From 1.5.1 to 1.5.2: | Fixed function pointer errors on upgrade init.
(Sep. 4, 2017) From 1.5 to 1.5.1: + Added an auto-save setting. + Added an API, so external C code can access all of Lithium by LOADing lithmain. + Added indicators for upgrades that work with eachother. + Added a footstep sound setting. + Added a view tilt setting. + Added the Elec. Binding upgrade. + Added the Shock Charge upgrade. + Added the Stealth System upgrade. + Added an active (HUD) debug level (0x02/log_devh). + Added a new class selection screen. + Added a new skill selection screen. + Added a system for allowing Phantoms to spawn mid-level. + Added magic selection animations. + Added a world sprite for Hulgyon. + Added a magazine drop setting. + Added sprites for the CBI upgrades that had placeholder sprites. | Improved the SPAS' reload animation (thanks, Shivers!) | Improved the SMG's reload animation slightly | Improved the Combat Rifle's reload animation slightly | Fixed junk frames in Extra Hard enemies. | Fixed death exits adding a bunch of junk to the upgrades menu. | Fixed the "resurrect" cheat not working. | Fixed the SPAS description listing the wrong capacity. | Made Romyetya and Blade do more damage with Berserk. | Changed the way magic selection works, closing the menu will select now. | Moved source code out of the packaged file. | Changed the compression from 7-zip to Zip, due to performance issues. | Made the Ion Rifle allow switching while reloading. | Buffed the SPAS. | Reduced the ammo taken by the Pulse Charger. | Made the Overloader upgrade un-scope when firing. | Changed the settings menu slightly. | Made Performance Rating more transparent for Cyber-Mage (as he doesn't use it.) | Made dialogue/terminal text log to the console. | Made Feuer not flash the screen when firing. | Re-balanced Cyber-Mage's weapon upgrade prices. | Fixed malignant null pointer dereferences. | Rewrote James' defeat message. - Removed the trail from Delear's world sprite. - Removed Score Golf mode
(Aug. 25, 2017) From 1.5 beta to 1.5: + Added the remaining Methods: ] Blade, slot 1 - small slash, basic melee ] Feuer, slot 3 - fires out two fireballs ] Delear, slot 2 - fires out 16 projectiles in succession ] Romyetya, slot 4 - rapid slashing attacks ] Hulgyon, slot 5 - fires pillars of energy infront of you ] Hosh'danma, slot 6 - violently fires out a bunch of stars ] Cercle de la Mort, slot 7. + Added the remaining upgrades. Go figure those out yourself I'm tired. + Added the Shock Rifle, slot 3 Cyber-Mage weapon. + Added all the intermission screen stuff. + Added pickup sprites for Cyber-Mage. + Added sprites for the Ion Rifle. + Added new menus! All of them! Really, launch the game! THEY'RE COOL THANK YOU JIMMY + Added the Ghost GUI theme. + Added the Bassilla GUI theme (thanks, Shivers and Kurashiki!) + Added in-game changelog. + Added missing info pages. + Added new info pages. + Added the rest of Cyber-Mage's mail. + Added messages when defeating phantoms. + Added an animation when the SMG overheats. + Added an armor type indicator to Cyber-Mage's HUD. + Added more pickup sounds. + Added Cyber-Mage's Charge Fist sprites. | Fixed death exits not deinitializing stuff properly. | Made Star Shot take less mana. | Fixed weird UDMF maps breaking things. | Made air-sliding usable when the jet booster is uncharged. | Improved the way rain audio is handled. | Made item glow specific to class. | Improved performance when using ZScript. | Separated ammo/magazine counting on the HUD. | Changed the log color for Cyber-Mage. | Improved the way mail messages and environment settings are handled. | Made the laser rifle trail prettier. | Changed the way the Star Destroyer targets enemies, making it even more deadly. | Fixed the log being positioned wrong for Cyber-Mage. | Raised the base difficulty to 10. | Slightly nerfed the Sniper Rifle. | Made Barons never infight with Knights. | Fixed some info pages never being unlocked. | Increased the Missile Launcher's damage. | Slightly changed the SMG's draw sound. | Moved the TITLEMAP to the doom2 filter, so it won't make some games unplayable. | Made rain effects better (thanks, Kate!) | Fixed some ZScript event handler bugs. | Optimized enemy barrier display, improving performance a ton on huge maps. | Changed the font on settings menu headers. | Fixed homing rockets having the wrong sprite when spawning. | Made mana pickups rainbow-y. | Fixed a bunch of errors in the boss code. Whoops. | Made the Finalizer upgrade stronger. | Made Finalizer deal damage on hit. | Made Finalizer disintegrate enemies when killed. | Fixed Hell Knight attack frames. | Made the monster tracker allocate into a different adderess space. (This is faster.) | Improved performance slightly in some trigonometry-heavy areas. | Fixed CBI items being installable twice. | Made damage bobbing a bit smoother. | Made the enemy checker simpler and more robust. | Fixed Delear taking too much Mana. | Fixed shop weapons not being given correctly. | Probably fixed some crashing. Probably.
(Jul. 17, 2017) From 1.5 alpha 2 to 1.5 beta: + Enemies now have a level and rank, which determine their health and resistances, et al. + Added 3 spells for Cyber-Mage: Delear, Hulgyon and Star Shot. + Added a spell selection menu. + Added Mana. + Added support for monster mods that don't account for Lithium. + Added extra support for Colorful Hell. + Added new upgrades for Cyber-Mage, half of which are not implemented yet. The implemented ones include: ] Soul Cleaver ] Finalizer ] SMG Trimag ] Seeker Rounds ] Safety System ] Longinus Solspear | Improved the settings menu. | Fixed extremely terrible balance issues. | Fixed rain only spawning in your line of sight. | Fixed horrible performance issues with the pause-in-menus setting. | Made weapon pickup sounds play when selling the weapon. | Made the Star Destroyer sound slightly nicer in OpenAL. | Made the Combat Rifle never auto-aim. | Fixed the Barrier powerup not displaying stacked uses properly. | Made the Spider Mastermind slightly more dangerous. | Made the SPAS reload faster. | Made the upgrades screen prettier. + Re-added Heretic support. + Added a "log ammo pickups" setting. + Added more info pages. + Added more unique pickup sounds. + Added a "no item effects" setting. + Added a pickup sprite for Cyber-Mage's shotgun. | Decreased memory usage. | Made the Charge Fist not suck, thanks to Yholl. | Made the Vital Scanner an implicit upgrade, as it is now necessary. | Made the Ion Rifle reload automatically on its final shot. | Fixed upgrades being updated while the game is paused. | Made the Star Destroyer's projectile smaller. | Fixed infinite noise emittance with sv_weaponstay on. + Added new endings for both player classes. + Added more debugging settings. + Added something. - Removed the slide indicator from the HUD
(Jul. 7, 2017) From 1.5 alpha to 1.5 alpha 2: | Fixed pausing weapons being caused from external sources (which broke the adrenaline upgrade completely.)
(Jul. 7, 2017) From 1.4 to 1.5 alpha: + Added a new player class, the Cyber-Mage. Currently incomplete. ] He has 9 weapons as of now: ] Slot 1: Knife (same as Marine's) ] Slot 1: Charge Fist (same as Marine's) ] Slot 2: Mateba ] Slot 3: Electro Rifle (not implemented) ] Slot 3: Shotgun (not Marine's) ] Slot 4: SMG ] Slot 5: Ion Rifle ] Slot 6: Plasma Rifle (same as Marine's) ] Slot 7: Star Destroyer ] Magic 3: Delear (not obtainable yet) ] Magic 5: Hulgyon (not implemented) ] Magic 6: Star Shot (not implemented) + Added searching to the info panel. + Added an adrenaline indicator to the HUD. + Added a test map (named TESTMAP). + Added some environment/ambience settings. May act slightly weird sometimes. + Added map spawn IDs for stuff. + Added a No Bosses CVar (lith_sv_nobosses). + Added dialogue and terminal systems. Don't ask. + Added 007 Mode extra upgrade. + Added behaviour for several Extra Hard enemies. | Fixed some rather major bugs. | Merged extras addon with the main mod. ] ZScript is auto-detected, so it only enables ZScript-only features when available. ] The mod still mainly targets ZDoom 2.8.1, however running it in newer GZDoom versions is now stable and will give you extra features. | Fixed a lot of spelling errors. | Made the HUD weapon numbers change color when you have more weapons in that slot. | Fixed the Spider Mastermind not being terrifying enough. | Made the rifle clickier as it runs out of ammo. | Compressed some sounds, reducing the overall file size. | Fixed some weird balance issues. | Fixed chaingunners using the wrong sound. | Replaced slider ticking sound to be less terrible. | Changed the ground hit sound for the Move Wetware upgrade. | Fixed bought upgrades actually not giving the right upgrade sometimes. WHOOPS | Decreased the price of extra upgrades to be slightly more obtainable. | Fixed pause in menus not pausing weapon states. - Removed autogroups due to their hard-to-maintain nature. May add them back in 1.5 beta in some way. - Removed heretic support. 2hard4me + Added fun
(Apr. 14, 2017) From 1.3.1 to 1.4: + Added Phantoms. + Added a CBI upgrades/performance system. + Added GUI themes. + Added a Plasma Pistol upgrade. + Added a Particle Beam upgrade. + Added a Laser Rifle upgrade. + Added a Homing Rocket upgrade. + Added new sprites for the Gauss Rifle. + Added a Quick Knife buttom. + Added a mail system. + Added LegenDoom Lite compatibility. + Added a score golf mode. + Added a teleport-in-items setting. + Added a bright weapon pickups setting. + Released Extras addon. + Released Damage Bob Only mod. + Added filtering to the upgrades screen. | Improved the Upgrades screen. | Fixed performance issues with the Settings screen. | Replaced the HUD's background color with black. | Made the SSG faster, and stronger. | Fixed the Combat Rifle and Sniper Rifle not actually being hitscan. | Gave Hell Knights/Barons and Cacodemons proper blood colors. | Re-fixed shop buy messages logging wrong. | Added the Charge Fist to the shop. | Fixed some of the info pages. | Fixed weapon pickups murdering framerate while the level is frozen. | Fixed the Laser Shotgun not resetting pitch all the way. | Fixed CVarInfo error under certain games. | Made weapon pickups look better in OpenGL. | Fixed weapon pickups breaking in maps with specials attached to weapons. | Buffed the Charge Fist. | Replaced bullet pickup graphics. | Added a noise when getting hit with Reactive Armor protection. | Improved the readability of info pages with images. | Decreased the backpack discount percentage. | Moved the Settings screen to the BIP. | Moved keys on the HUD to the top of the screen. | Fixed obituary messages with the Instant Death downgrade. | Slightly rebalanced score given by enemies. - Removed fun + Definitely did not add evil gost.
(Mar. 16, 2017) From 1.3 to 1.3.1: | Fixed maps with ACS scripts in them occasionally causing reality to collapse. | Gave the charge fist a better animation and range. | Fixed resurrected enemies not getting poisoned. | Increased shell ammo to 60. + Added a setting for cursor speed.
(Mar. 16, 2017) From 1.2 to 1.3: | Rebalanced a lot of stuff, mainly weapons and score amounts. | Made the cannon a lot easier to use. | Redid the GUI a bit. Mainly, stretched it from 320x200 to 320x240. | Improved scrollbars significantly. | Re-did the heads up display. + Added Auto-Groups, which let you quickly toggle or buy upgrades, as well as auto-buy them. + Added the Super Shotgun. + Added the Missile Launcher. + Added the Charge Fist (replaces chainsaw.) + Added a pickup sprite for the Omega Cannon. + Added a Poison Shotgun upgrade. + Added indicators for mode changes/current mode of the reactive armor upgrade. + Added a display for current score multiplier on the upgrades screen. + Added a setting for clearing the combat rifle's mode when switching weapons. + Added a setting for hiding the log. + Added a setting for drawing the log from the top of the screen. + Added settings for the Vital Scanner upgrade. + Added enemy compatibility checker. + Added a titlemap and title music. + Added (badly written) intermission texts. + Added a pretty loading screen. + Added missing info pages. + Added info pages for enemies, some companies I forgot to mention, and new places. + Added an implicit upgrade for zooming in on stuff. + Added serious mode. | Polished the upgrades panel. | Polished the info panel. | Made the Move Wetware's ground stomp actually useful. | Made sold weapon messages more descriptive. | Fixed sold weapon prices being wrong. | Fixed bad wording in a lot of the info pages. | Fixed bad wording in some upgrade descriptions. | Fixed GUI sliders being wonky. | Fixed the sniper rifle making things fly into oblivion. | Made the vital scanner freak out on strong enemies. | Fixed Auto Reload not having a description. | Fixed the pistol's info page. | Fixed the arachnotron/spider mastermind names being wrong. | Changed some miscallaneous text. | Improved the way the Adrenaline upgrade works. | Fixed items being picked up too much. | Fixed score multiplier not being applied occasionally. | Made the Punctuator Cannon take more ammo. | Nerfed the reactive armor upgrade. | Fixed rockets acting weird at certain angles. | Made the Vital Scanner upgrade cheaper. - Removed some items from the shop.
(Feb. 1, 2017) From 1.1 to 1.2: + Added logos for companies in the BIP + Added a log tab to the CBI for showing things you've done or used + Added lith_player_scorelog for logging any score you gain to the HUD + Added Heretic support + Added new pickup sprites for the shotgun, plasma rifle and combat rifle + Added a Revolver weapon to the shop + Added new skill definitions - tourist, easy, normal, hard, extra hard, and nightmare + Added an automatic pistol upgrade + Gave the grenade launcher an actual grenade firing altfire + Added a Vital Scanner upgrade, which lets you see an enemy's health and the damage you deal to them + Added a new debugging cvar + Added a payout system, where you get paid based on percentages when you beat a level or hub + Added an Auto Reload upgrade, which loads your guns for you while they're not selected + Added a Laser Shotgun weapon to the shop + Added a Sniper Rifle weapon to the shop + Added a knife which replaces the fist + Added menu sounds and a smallfont replacement | Made the pistol do more damage | Probably fixed more crashes | Made combat rifle spit blood better | Made the cannon a bit easier to aim | Fixed revenant missiles changing state when adrenaline is activated | Fixed all the crashes ever probably | Changed the pistol's capacity to 14 rounds instead of 7 | Moved murderous enemies to the Extra Hard skill | Fixed not being able to pick up weaons sometimes | Made the pistol, rocket launcher and shotgun's firing animations better | Fixed the spiral rocket attack not being strong enough and not doing damage to Cyberdemons | Gave the Gauss Rifle 5 extra rounds | Fixed scopes being offset wrong | Buffed the rocket launcher's attacks | Nerfed the shotgun's attacks | Fixed the barrier powerup acting weirdly sometimes | Fixed flashes not showing up on players in co-op | Reduced file size by compressing music | Made the punctuator cannon's attacks pitchable | Buffed bosses quite a bit | Buffed some weapons
(Jan. 19, 2017) From 1.0 to 1.1: + Added an indicator for weapons that take ammo and ones that have magazines + Added reloading to the rifle, which now has a 40-round magazine that must be reloaded but doesn't take ammo + Added the Defensive Mini Nuke upgrade + Made the player explode on death in singleplayer, togglable with lith_sv_revenge + Gave grenades a small smoke trail + Added weapon readying sounds to the Former Human and Former Sergeant + Added the Adrenaline Injector upgrade + Moved the HUD into an upgrade, so it can be disabled (also gives you extra score) + Gave the Mancubus a new attack + Gave the Cyberdemon a new attack + Added powerups to the shop + Added a score multiplier view to the upgrades shop so you can see what gives how much + Added the Instant Death downgrade + Added reloading to the Gauss Shotgun (now Gauss Rifle), which has a 10-round magazine + Added a settings page to the CBI which lets you set up CVars + Gave the Hell Knight a new attack + Gave the Omega Cannon new sprites, new effects and better balance + Added the Reactive Armor 2 upgrade + Added the Omega Railgun upgrade! + Gave the Shotgun new sprites/animations by Sgt. Shivers + Gave the Megasphere and Soulsphere new sprites + Added a custom Teleport Fog effect + Gave the Baron of Hell a new attack + Made the Blur Sphere into a Barrier powerup + Added fun | Fixed the laser rifle making too many particles, destroying FPS (sadly it doesn't look as nice anymore) | Fixed a potential script overrun in the first tic that could cause weird bugs | Fixed deselecting the Punctuator Cannon while scoped breaking things | Fixed the Blue Skull Key giving a wrong pickup message | Made inputs a bit snappier | Improved scope visuals | Fixed enemies not giving score on XDeath | Changed the price of Torgue Mode | Changed the amount of score the base upgrades take, making it easier to obtain score | Improved GUI behaviour | Fixed powerups not having the correct sound | Improved the Charge Launcher description | Nerfed the Gauss Rifle and the Combat Rifle further | Made the Charge Launcher better | Tweaked prices on upgrades | Fixed cannon explosion sounds sometimes not playing | Nerfed the Reactive Armor | Probably fixed a ton of crashes | Fixed there not being a space inbetween pickup messages and the forward arrow | Fixed a bunch of things not alerting monsters | Fixed inconsistencies log messages | Made the scope on the Combat Rifle's burst fire mode optional (disabled by default) | Fixed the Lost Souls giving too much Score | Added Thing ID validation to the player, which should possibly fix more advanced ZDoom maps breaking
(Jan. 10, 2017) From 1.0 rc3 to 1.0: | Improved the Omega Cannon's animation | Buffed the Omega Cannon's cannonballs | Changed plasma bolt's speed from 55 to 50 | Fixed the rifle's scope being off-center | Fixed the sword being given with idkfa | Fixed the Gauss Shotgun and Plasma Rifle's puff sounds not always playing | Fixed the response time on weapons, they shouldn't feel as odd anymore + Torgue mode makes you explode when you gain score
(Jan. 10, 2017) From 1.0 rc2 to 1.0 rc3: | Credits updated | Fixed view height not being reset on map exit | Fixed HUD weapon numbers not corresponding to keys | Fixed player view height being too high + Make the Punctuator Cannon's penetrating explosions have graphics
(Jan. 9, 2017) From 1.0 rc1 to 1.0 rc2: | Fixed pk7 not being compiled correctly
- I have possibly miscredited or forgotten to credit some people. - Please do tell me if I did.
- If you want to use something from this mod, *please* ask me (Marrub) first. - I don't want myself or anyone else who's given me stuff (directly or not) - to get pissed off because proper attribution or permission wasn't given.
- Sound credits are all in the "sndinfo" files in comments.
See licenses/copylib.txt for license information on GDCC libc, as included in linked binary form in <acs/lithlib.bin>.
Sources for GDCC libc can be found at <https://github.com/DavidPH/GDCC>.
Source code for Lithium can be found at <https://github.com/marrub--/Lithium>.
_sink End of game music
505 Title music (hYmns - Shredder)
a1337spy Sounds for stuff
Anthony Cole Test map marine sprites
abbuw Vent texture
DavidPH Glorious, glorious GDCC Lots of help with a lot of things Cool guy
GAA1992 Gauss Shotgun idle sprite
Green Den Test map music (Dandalins Story)
Gutawer Lots of help with ZScript
HorrorMovieGuy SteggleSphere sprites
JetPlane Image used as a base for the SMG sprite Cool guy
Jimmy Fonts! All of them, except the SMALLFNT, alien font and HUD font Added some missing characters to the CBIFONT for me (which he also made) Really, like, this guy is kind of crazy great Made the base MENUDEFs for me
Kate Some specific, old code is based off of Error: Doom code (This was originally a mod of Error: Doom, which is an awesome mod!) Blank sphere used as a base for the the Blursphere Prettied up the rain effects Intermission text and background
Kyle873 Said a nice thing I think maybe Fallout 4 sound rip Phantasy Star Nova sound rip
Sgt. Shivers Shooting my shootyguns Shotgun sprites Revolver sprites (from Powerslave originally) knif Mateba reload animation SPAS reload animation Windows XP theme
Shadowlink226 Halo 3 sound rip
Skaven Intermission music (The Alchemist)
TerminusEst13 SHKRA0/B0 and a shitload of sound sources Help with finding some sprites to work with
vikingbro Image used as a base for the Shock Rifle sprite
VriskaSerket Image used as a base for the Star Destroyer sprite
Wartorn Help with HUD design Cool guy
WildWeasel Help with making fonts, suggestions for HUD Sleeves for Cyber-Mage Cool guy
Xaser Acheron Bullet puffs Probably some other stuff I took from Psychic Help with code stuff
Yholl Effects from LegenDoom Help with a buncha stuff Descriptions for some of the extra upgrades Ideas for a lot of stuff Marathon resources knif Re-texturing the TITLEMAP for me Missile Launcher code Made the Charge Fist not suck eviel gost
Zombie Image used as a base for the SPAS sprite Lots of help with ZScript
zrrion the insect Full sprites for the Grenade Launcher, Pistol and Plasma Rifle Skull keys Health pickups Cell Pack pickup
--- Individual Credits
Cannon sprites Minigunner - Centered DNF enforcer gun Solo Spaghetti - Skull SSG Bloax - Edit of skull SSG with barrel Slax - Edit of skull SSG with scope Marrub - Redraw
Combat Rifle sprites Sgt. Shivers - Model rip TheRailgunner - Edit of model rip Marrub - Small edits
Laser Shotgun sprites Mike12 - Vented shotgun GAA1992, Cage & Scuba Steve - Auto shotgun Marrub - Redraw of sights and design
Примечания: 1. Сталкивался с неприятным багом, связанным с апгрейдом оружия: при активированном апгрейде Overloader для Ion Cannon, выстрел из оной волыны намертво замораживает дальнейшую возможность стрельбы и смены оружия. 2. Прокачка регенерации повышает максимальный предел, до которого регенерирует ваше здоровье: при значении 50 ваше здоровье может отрегенить только до значения 51, а при 130 - до 131, т. е. свыше нормы! Пишите в личку если что.
"Poor HeXen. Along with Strife, it's been the neglected red-headed stepchild."
NaN is my favourite number.
Сообщение отредактировал TancreDim - Среда, 2018-02-07, 00:14:44
TancreDim, ты изначально принял не верное решение, на мой взгляд. Лучше бы было спланировать так - разделить моды на Хексен, Еретик, Хексен2, Еретик2 и собирать их вместе, в этих четырех темах, чем на каждый мод - отдельную тему создавать. Это не сильно принципиально, но так было бы удобнее, если ты планировал такое количество модов обозревать. Ты тут уже насобирал целую базу по современным модам, это все здорово и требует кучу времени, в том виде, как ты это делаешь, надеюсь, что эта инфа не пропадет.
Людей тут не очень много, как ты сам сказал, да и у каждого свои интересы. Например мне, интересны Еретик/Хексен в оригинале, да и без цифры 2, обычные карты/вады для них, без изменения оригинальных механик и характеристик игры. Потому, мне совсем нечего сказать, по поводу современных модов под гозу и пр., просто не интересует.