The spawnlist.cfg contains a list of all known entities. It's purpose
is to give feedback on the spawn command and to protect the server from
crashing by spawning bad entities.
The file will be used if the variable "validspawn" is set
on the server (default).
If the file doesn't exist and validspawn is set, players won't be able
to spawn anything at all.
The syntax is one classname per line. Empty lines are allowed. A character
in front of the classname controls the ability to spawn a certain entity.
Possible characters:
# - indicates a bad entity (or a entity that doesn't make sense to
spawn by hand). The list already comes with all bad entities disabled.
You shouldn't change this.
? - indicates a temporarily disabled entity. You can disable entities
if you don't want them to be spawned (i.e. monster_trial_beast).
New in v1.3:
% - indicates a shortcut. Example: "%tele=item_defense_teleport" allows the player to use the command "spawn tele" as substitute for
"spawn item_defense_teleport".
None - Available for spawn.