History



December 23, 2007 T-Mod Version 1.4

New features:

  • lightsabers
  • purifier weapon
  • skull hunters mode
  • various new effects
    • rain
    • frostbow
    • translocator
    • grapple
    • colored fire/portals/water fountains
  • two types of grappling hook (arcing / straight)
  • powered up version of translocator
  • multi-color laser/instagib with glow in the dark
  • automatically add bots to reach a predefined number of players
  • bots can leave the server when there are no human players
  • bots can teleport out of trouble
  • color of light in blackout mode can be changed

Changes:

  • some of the bot settings moved to a new configuration file "bot.cfg"
  • .def files can be used without signature, just a warning is printed to connecting players
  • recharge delay for translocator
  • hit sound for powered up dagger changed
  • green mana bar slightly changed
  • new skin for selecta box
  • laser/instagib recharge bar (instead of numbers)

Fixes:

  • score recovery was not working correctly
  • a bug has been fixed where human players sometimes were treated as bots
February 12, 2007 T-Mod Version 1.3

Changes since version 1.2 hotfix2

New weapons:

  • bluerat
  • blueray
  • translocator
  • firetrap
  • electrotrap

New gadgets:

  • chicken
  • mark push
  • clown

New movement:

  • grapple

Misc commands:

  • wlist
  • history
  • uptime
  • time

New settings:

  • teleportal mode (teleport spell opens magic gate)

Changed entities:

  • switching lights & lightramp work in DM
  • tmodflags for
    • disabling entities in T-Mod
    • making solid entities non-solid
    • transparency
    • reflection
  • new entity: shrine_restore
  • new entity: obj_shrine_angel
  • new enitiy: obj_statue_angel

Small changes:

  • motd setting defaults to "0" (off)
  • .def files require signature files
  • firefly is easier to aim when not in autoaim mode
  • support for shortcuts in spawnlist.cfg
  • custom mark models can be used in twostep mode
  • fixed: chicken respawn bug
  • xtalk can also take <name> as parameter instead of <client-id>
  • pg to/from console
  • improved icon for mine wepon
  • fartbomb weapon redone
  • add option "later" to restart command

Removed:

  • variable "lightlevel"
  • server command "lightlevel"
  • server command "sky"
March 4, 2006 T-Mod Version 1.2 Hotfix2

Additions:

  • weapon "icetrap"
  • weapon "farttrap"
  • weapon "windtrap"
  • weapon "firedisc"
  • throwable mark

Changes:

  • "firefly" is destroyed when its owner dies
  • fairy will not play random songs by default ("set fairy_music 2" to enable random songs, "set fairy_music 1" to enable wave-only music, "set fairy_music 0" to disable fairy songs)
  • variable "newbladerules" renamed to "no_plowing", this setting only turns plowing on or off now
  • the use of *.def files can be turned off ("set use_def 0" to turn it off)
June 3, 2005 T-Mod Version 1.2 Hotfix1

Fixed:

  • a bug that appeared in monster madness mode and resulted in a crash

Changes:

  • support for the text2speech client v1.4
  • bots do not powerup their blade by default ("set bot_powerup 1" to enable it)
October 28, 2004 T-Mod Version 1.2

Additions:

  • new weapon "tripwire"
  • advanced team configuration
  • voting for bots
  • support for the text2speech client
  • client commands: id, push
  • ability to select non-solid brushes for the commands hackmove / flags / id
  • bigboy mode
  • itemchange mode
  • colored console output on dedicated window

Fixes:

  • various bot crashing issues
  • some other bugs

Changes:

  • the whole configuration has changed to support multiple servers
  • many client commands can now take player names instead of IDs as arguments
  • maps can be removed and added to the list with addmap/removemap not running right now
July 12, 2004 T-Mod Version 1.1

Additions:

  • Grinbots MK II support with basic blade AI
  • "Monster Madness" mode which will spawn monsters and give EXP for slaying them
  • instagib mode
  • fairy object for whatever - adds a new challenge to the game
  • one weapon mode - this will convert all weapons to one specific weapon i.e. Phoenix Bow
  • the behaviour of the staff can now be toggeled between T-Mod default and H2 default
  • client command "login" to simplify the login procedure
  • the name of the maplistfile can be specified - allows to run more server from the same directory

Fixes:

  • you can no longer vote for maps that are on the maplist but do not exist as a file
  • when the server tries to load a map from the list and it does not exist, it will repeat the current map instead of shutting down
  • there was a mistake in the rights configuration file tmodusers.cfg and also in the documentation
May 13, 2004 T-Mod Version 1.0a

Fixes:

  • server crash if file "alias.log" did not exist or version was not 3
  • file "lastpath.txt" is no longer created by the server (which is not used in public version)

Changes:

  • files added: empty "tmodusers.cfg", sample file "maplist.txt", startup scripts "default.cfg" and "tmod.cfg"
  • files removed: sample file "tmodusers.cfg.sam"
May 8, 2004 T-Mod Version 1.0
  • First public release