Spawnlist



filename

spawnlist.cfg changed in v1.2

location

mod directory (Heretic II/tmod/)

description

The spawnlist.cfg contains a list of all known entities. It's purpose is to give feedback on the spawn command and to protect the server from crashing by spawning bad entities.

The file will be used if the variable "validspawn" is set on the server (default).

If the file doesn't exist and validspawn is set, players won't be able to spawn anything at all.

syntax

The syntax is one classname per line. Empty lines are allowed. A character in front of the classname controls the ability to spawn a certain entity.

Possible characters:

# - indicates a bad entity (or a entity that doesn't make sense to spawn by hand). The list already comes with all bad entities disabled. You shouldn't change this.

? - indicates a temporarily disabled entity. You can disable entities if you don't want them to be spawned (i.e. monster_trial_beast).

New in v1.3:
% - indicates a shortcut. Example: "%tele=item_defense_teleport" allows the player to use the command "spawn tele" as substitute for
"spawn item_defense_teleport".

None - Available for spawn.