UserInputNumber ( MapAngle, "Angle", "0" )

x = MapX
y = MapY
PointInWhichSector ( sec, x, y )

LineDefFlags = LF_TWOSIDED

LineDefFrontSector = sec 
LineDefFrontMainTexture = "MIDBARS3"
LineDefBackSector = sec 
LineDefBackMainTexture = "MIDBARS3"

Down   
n = 0
x = 0
For i, 0, 128
	LineDefFrontXOffset = x
	LineDefFrontYOffset = n
	LineDefBackXOffset = x
	LineDefBackYOffset = n
	Move 2
	n = n + 1
	x = x + 2
Next 
