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Wrath of Cronos RPG Mod
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2014-07-30, 18:00:05
Версия: 1.7A Что в новой версии (англ):
FROM 1.6C TO 1.7A ======================== Major Changes:
Armor system reworked, each point of armor grants 1% damage resistance, upto 75%, taking damage may reduce armor by one. All weapons have smoother animations. Willpower is now removed as a stat, regeneration is now handled through maximum health and magick.
Classes: - Fighter
Reduced damage of Stomp but increased range. Berserk now multiplies strength by 150% + 5% per rank, from 200%. Blood Rush now heals for 10% + 4% per rank, down from 20% + 5% per rank initially. Blood Rush now heals for 2% + 0.5% per rank, down from 2% + 1% per rank over time. Battle Shout damage boost increased to 15% + 4% per rank, from 5% + 5% per rank. Death Blow now has a slightly higher chance to proc.
- Cleric
Mace of Contrition and Morning Star now have a shield as an altfire. Lightbringer does more base damage. Wraithverge primary fire slowed heavily, but now scales off of 6.67% of intellect per tic per ghost. Blessing now heals for 12 + 5% max health + 1% max health per rank + 2 per rank, from 10 + Intellect + 3 per rank. Sacrifice now multiplies strength by 200% + 15% per rank, from 300% at all ranks. Punishment's explosive damage increased from (175 + 100% Intellect + 1700% Punishment), to (200 + 100% Intellect + 2500% Punishment). Preserverance aura healing adjusted from 3 per rank + 10% intellect, to 4 + 1 per rank + 0.25% per rank of maximum health. Divine Punishment's damage increased slightly. Divine Punishment's magick cost increased from 20+4 per rank to 20+5 per rank. Fury Aura's damage increase reduced from 5+5% per rank to 10+3% per rank. Punishment's magick cost increased from 10 to 10 + AbilityLevel/2. Vision's magick cost increased from 14 to 15. Consecration's magick cost reduced from 16 to 15. Summon Legend melee attack damage reduced to 200% Strength.
- Mage
Frost Shards primary fire melee attack now scales with 300% of your Intellect. Frost Shards altfire is now replaced with a nailgun-esque rapid fire attack. Jade Wand altfire is now replaced with a shrapnel tossing \"grenade\". Bloodscourge flamethrower damage is now explosive. Reduced Fireball splash radius from 150 to 128. Fire Trap damage reduced. Ice Bolt rank 4-6 now looks like rank 7 and up but smaller. Ice Bolt rank 7 and up now has minor splash damage. Increased Meteor splash radius from 100 to 172. Reduced damage of Meteor. Deep Freeze's magick cost increased to from 15 + AbilityLevel/2 to 15 + AbilityLevel. Deep Freeze's base damage reduced. Pillar of Flame damage reduced. Thunderstorm and Frost Storm damage reduced. Polymorph's magick cost increased to from 15 + AbilityLevel to 20 + AbilityLevel*5. Energy Absorbed Arc of Death Altfire should now properly play sounds. Fade speed boost increased.
- Hunter
Sped up the machete a bit. Enchanted Bow is now silent until the arrow has fired. Enchanted Bow arrows fly much more faster. Enchanted Bow can now be used when out of mana. Enchanted Bow now slows down the hunter when held. Glacial Crossbow redesigned, altfire is shifted to primary but is weakened. New altfire is explosion of fog. The bow is a bit more responsive and shoots slightly faster. Reduced Precision's damage increase from 20+5% per rank to 20+3% per rank. Fan of Knives now scale off of both Blade and Ranged Mastery.
- Necromancer
Heart of Yorick primary fire intellect scaling reduced. Lich Staff primary fire intellect scaling reduced. Enfeeble, Terrify, or Chaos will now start off with a large puff to indicate the curse being on the target. Poison Blast's explosion should now be properly affected by its own rank. Poison Blast's magick cost increased from 12 + AbilityLevel/2 to 12 + AbilityLevel. The Death Knight's secondary sword projectiles should now properly scale from Summon Death Knight. Metamorph magick cost adjusted from 20 + 4 per rank to 25.
Misc:
Added CVar WoC_MaxSpeed and WoC_MaxJump to set speed and jump height caps. Added Clientside CVar WoC_GoreLevel to adjust blood and gore settings between Vanilla(0) and Nashgore(1). Alchemy Menu now no longer closes the menu when finishing a mix. Cleaned up much of the ACS code. P-error messages should no longer appear in (G)ZDoom multiplayer. Enemy health bar numbers now uses a standard font across all games. Enemies now have randomized levels based on your current level. Added Healing Text.
Accessories
Accessories that you do not have will not appear in the accessory menu. Accessories no longer count towards the item cap. Added Blood Amulet, increases damage once your health is dropped below a certain point. Added Philosopher's Stone, increases chance to successfully create flasks and increases health gained from potions. Added Orb of Clarity, grants a chance to restore mana from killing monsters.
Heretic
Most Heretic Monsters now have increased health.
Автор мода: Thetis с формума Zandronum Описание (мой перевод с англ.): Это RPG мод который добавляет RPG элементы в мир Hexen (в будущем также в Doom, heretic).
Основные особенности мода включают в себя навыки, опыт, и система статистики и система меню с виду похожую на меню из The Ultimate Doomer's Serpent Resurrection. Монстры которые становятся сильнее тебя, новый HUD и система алхимии (Credits to Worst).
Также есть многое другое. Добавляет 2 новых класса, новые монстры, новая система брони и два новых оружия для классических персонажей, новые уровни сложности, новые эффекты частиц, пылающие flats, и лумп ANIMDEFS для жидких текстур. Не только это, но есть также Кооператив так что вы можете играть вместе с друзьями (требуется включить в консоли сервера команду compat_clientssendfullbuttoninfo на true).
Кстати, к лету 2016-го мод уже обновился до 1.8A. Кое-что пофикшено, перебалансировано, ощутимо понёрфен класс Некромант (надеюсь что в будущем это исправят); добавлен бродячий торгаш и кое-что по мелочи.
Имхо, это лучший Хексен\Еретик RPG-мультимод, тем более что бонусом идёт совместимость с Думом и особенно со Страйфом. Несмотря на относительно примитивную систему статистик скиллы же действительно весьма разнообразные и функциональные, что позволяет играть по-настоящему разными билдами как в сингле так и в мульте. Некоторые билды позволяют проходить даже так называемые "massacre wads" вроде широко известного в узких кругах "sunder.wad".
В общем рекомендую мод всем - как любителям классического экшена, так и поклонникам экшен-рпг.