It's been a merciless year for us so far. We are struggling with map performance, texture compression issues and some code based problems. But nothing like that deters us from working away like workerants on the often tedious tasks that making a game is all about. I would like to point out, and believe I speak for nearly everyone when I say that UV mapping today still is not what it could be. The tools should become even more intuitive than they are now and it takes too much production time to create quality UV maps.
In any case, we've gotten pretty far these past few months and have come very far in terms of implementing gameplay in the first hub. We'll keep you guys posted soon with some new media. Meanwhile, don't forget to check out the forums, where we often post new screenshots and talk about the development of the mod, we now have 8 pages filled in the 'Frequent Random Screenshots' thread here: http://www.hexenmod.com/forum/viewtopic.php?f=4&t=6
We'd also like to point out that the entire backstory to the game can be found in the Journals of Roden:
Click here to read them and familiarize yourself with our backstory and the given circumstances you'll be entering the game with.