Version 0.6.3 (This Version)
-Added cool new special FX for critical strike, warcry and beserk
-Fixed a bug where one could upgrade an ability without having to level up
-Fixed a bug where on starting a new level, your selected ability would be set to the default ability
-Fixed a bug where one could upgrade an ability without having the necessary prerequisites
-Fixed a bug where adrenaline, beserk and decoy activated warcry (whooops! Boy am I glad that didn't hit a release version)
-Fixed a bug that prevented one from using the melee attack of the fighter's sword
-Provided a putative fix to playernumber related errors, providing better multiplayer stability, and allowing errorless Icedeaths (hopefully)
-Provided a putative fix to ensure changing class in a DM game did not reset stats to 0
-Fixed a bug that made meteor spawn so many fireballs it crashed the game
-Made Axe and hammer damage less dependent on strength, and more dependent on mastery of the weapons
-Made bigettins and bigcentaurs even hardier

Version 0.6.2
-Removed Abilities from the inventory GUI, provided a new abilities GUI and added new key bindings to use this new GUI
-Made bigettins and bigcentaurs slightly hardier
-At harder difficulties minotaur boss enemies may appear in attack parties
-Made monster attack parties a even more strong as you level up
-Fixed a bug where dying before allocating stat points lost you the stat points

Version 0.6.1 (Release)
-Made Hammer mastery increase the power of the hammer's ranged attack
-Fixed a bug that was causing monster invasion parties to not appear correctly
-Made warcry more effective
-Added Charge ability for fighter
-Added Visions ability for cleric
-Added EnergyAbsorb for mage
-Added Spark for mage (to make up for the earlier loss of the Alchemy ability)
-tweaked invasion parties to appear over a slightly wider area, slighty less often, but in larger numbers.
-tweaked mighty blow (was too powerful too quickly)

Version 0.6.0 (Release)
-Slightly increased difficulty
-Fixed a bug where mystic urns spawned instead of quartz flasks (whoops)
-Edited stomp so that the fighter returns to the ground instantly during a stomp, a bonus is given if activating a stomp from the top of a jump/drop (to a max height of 400)
-Fixed firecurse: increasing levels cause more damage, and 1st level is more powerful

Version 0.5.10
-Improved backup script for main loop
-Improved inheritability of attributes after death

Version 0.5.9
-Fixed a bug where mystic urns were not displayed correctly
-Created backup script for main programming loop

Version 0.5.8
-Fixed a bug that would level a player up each time they died
-Fixed a bug where stats would be reset on leveling up
-Made the stat menu more responsive
-Laid foundations to backup the main programming loop in case of failure

Version 0.5.6 (released on ZDoom forum only)
-Fixed a bug where the mage would get a level in fireball every time he respawned
-Disallowed the increasing of stats in MP games to avoid bugs (for now)
-Fixed a bug where freezing to death would lock your XP and level at 0 (at the expense of the nice ice graphics 0_0)
-Improved the monster spawning model, so that on higher difficulties and later levels, entire groups of enemies invade

Version 0.5.5
-Added compatibility for metamorphasis ability
-Added ability to level up attributes:
	-Strength
	-Agility
	-Constitution

Version 0.5.4 (Release)
-Fixed a bug in SVN versions that stopped ability icons being displayed
-Fixed a bug preventing the use of mightyblow while holding the fire button
-Fixed graphical glitch with the glowing axe
-Incorporated Worst's Alchemy mod (Thanks to Worst)
-Allowed deactivation of Mana Charge
-Allowed quietus to make melee attacks (Thanks to TheShooter7)
-Worked towards fixing bug where players were unable to level-up until going to next level

Version 0.5.3 (Release)
-Fixed a bug relating to overcompensation of losing strength on termination of beserk/sacrifice

Version 0.5.2
-A bug where disconnecting and reconnecting would set your XP permanently at 0 was fixed, the bug's effect on the GUI remains, but no longer effects gameplay.

Version 0.5.1
-Changed monster difficulty so original monsters are unaffected, for compatibility
-Fixed a bug where respawning in coop would give you double your inventory

Version 0.5.0 
-Added two new level 2 abilities and one level 3 ability
-Made leveling up harder for harder difficulty settings
-Made monsters more difficult for harder difficulty settings

Version 0.4.1
-Fixed bug where fire trap blew up instantly when caster was immersed
-FireTraps can now be destroyed by hitting them
-Fixed the bug with beserking and sacrificing (no. Really..)
-Fixed a keyconf bug making selecting the mace impossible
-Made adrenaline cost more chakra
-Fixed many prospective bugs where many decorate commands where ACS_Execute instead of ACS_ExecuteAlways

Version 0.4.0 
-Added 1 new ability for each class
-Made afrits and chaos serpents harder as you progress, or use harder difficulties
-Reduced heresiarch idle-time so that he casts spells more often
-You now gain experience for killing player characters
-Fixed bug where additional levels of divine judgement would not make the spell any more powerful
-Fixed a bug where additional levels of deep freeze would not make the spell more powerful
-Fixed a bug where your character level would reset to one on starting a new level, making leveling up easier.
-Fixed the bug with beserking (really this time.. I think)
-Fixed a bug where alchemy didn't improve the effect of Quartz flasks

Version 0.3.2
-Fixed a bug where anyone could pick up the hammer in multiplayer games
-Fixed a bug where respawning in a different class would allow you to keep some of your old abilities
-Fixed a bug where respawning in a different class would not reset your level and XP
-Removed the dummypigs (dont ask..)
-Kills using Holy Fire now count toward your frags, and give you experience
-If you die just after leveling up, you are now able to level up an ability after you respawn
-Allowed bots to level up some of their passive skills

Version 0.3.1
-Added three new level 2 abilities, one for each class
-Added multiplayer compatibility for Free-For-All mode
-Added notification message to inform the player when a new ability is available
-Updated Help screen to show new abilities and their requirements

Version 0.3.0
-Added three new level 1 abilities, one for each class

Version 0.2.2
-Made ettins, centaurs and afrits more powerful on harder difficulties and later levels
-Fixed a bug where upgrading an ability at it's maximum level would show "[ability] upgraded!" but no upgrade occurred, and the levelup state was lost
-Added help screen to show ability tree

Version 0.2.1 
-Made mighty blow more effective and gave graphical effects
-Fixed a bug where running out of chakra while using holy fire made reactivating the ability inform the player that the ability is deactivated

Version 0.2
-Critical strike and strength modifiers now apply to the axe in normal, and charged modes
-Added new level 2 abilities for the cleric and mage
-Added 1 new level 1 ability for each class
-Made leveling up harder
-Fixed leveling up bugs
-Holy fire can now be deactivated
-Less likely to harm yourself while running with holy fire
-Stopped beserk from persisting between levels
-Fixed a bug where the mage's wand wouldn't work at all when under a low cieling


Version 0.1
-First release