actor ClericNpc 6004
{
ConversationID 50
Radius 16
Height 64
Mass 0x7fffffff
+SOLID 
+SHOOTABLE 
+NOBLOOD 
+NOICEDEATH
+INVULNERABLE
+DONTMORPH
  states
    {
    Spawn:
    CLER A -1
    Loop
    }
}
actor FighterNpc 6003
{
ConversationID 51
Radius 16
Height 64
Mass 0x7fffffff
+SOLID 
+SHOOTABLE 
+NOBLOOD 
+NOICEDEATH
+INVULNERABLE
+DONTMORPH
  states
    {
    Spawn:
    PLAY A -1
    Loop
    }
}
actor MageNpc 6002
{
ConversationID 52
Radius 16
Height 64
Mass 0x7fffffff
+SOLID 
+SHOOTABLE 
+NOBLOOD 
+NOICEDEATH
+INVULNERABLE
+DONTMORPH
  states
    {
    Spawn:
    MAGE A -1
    Loop
    }
}

//========================================
//
//========================================
actor Gold : Coin replaces Coin
{
scale 0.7
ConversationID 168
translation "164:185=128:145"
inventory.amount 1
inventory.maxamount 0x7fffffff
inventory.icon "I_COIN"
inventory.pickupmessage "mmm, its gold!"
+INVBAR
states
{
Spawn:
AGMR A -1
stop
}
}
actor 5Gold : gold
{
scale 1.5
translation "164:185=128:145"
inventory.amount 5
inventory.pickupmessage "5 gold!"
+AUTOACTIVATE
states
{
    Spawn:
    AGMR A -1
    stop
      Use: //     
     TNT1 A 0
     TNT1 A 0 A_GiveInventory("Gold",5)
     stop
}
}
actor 10Gold : gold
{
scale 1.5
translation "97:121=128:145"
inventory.amount 10
inventory.pickupmessage "10 gold!"
+AUTOACTIVATE
states
{
    Spawn:
    TST7 A -1
    stop
      Use: //     
     TNT1 A 0
     TNT1 A 0 A_GiveInventory("Gold",10)
     stop
  }
}
actor 50Gold : gold
{
scale 1.5
translation "164:185=128:145"
inventory.amount 50
inventory.pickupmessage "10 gold!"
+AUTOACTIVATE
states
{
    Spawn:
    ABGM A -1
    stop
      Use: //     
     TNT1 A 0
     TNT1 A 0 A_GiveInventory("Gold",50)
     stop
  }
}
actor DropEttin : ettin replaces ettin
{
dropitem "gold"
}
actor DropFireDemon : FireDemon replaces FireDemon
{
dropitem "gold"
}
actor DropCentaur : Centaur replaces Centaur
{
dropitem "gold"
dropitem "gold"
dropitem "gold"
}
actor DropIceGuy : IceGuy replaces IceGuy
{
dropitem "gold"
dropitem "gold"
dropitem "gold"
dropitem "gold"
}
actor DropDemon1 : Demon1 replaces Demon1
{
dropitem "5gold"
}
actor DropDemon2 : Demon2 replaces Demon2
{
dropitem "5gold"
dropitem "gold"
}
actor DropBishop : Bishop replaces Bishop
{
dropitem "5gold"
dropitem "gold"
dropitem "gold"
}
actor DropSerpent : Serpent replaces Serpent
{
dropitem "5gold"
dropitem "gold"
dropitem "gold"
dropitem "gold"
}
actor DropCentaurLeader : CentaurLeader replaces CentaurLeader
{
dropitem "5gold"
dropitem "gold"
dropitem "gold"
dropitem "gold"
dropitem "gold"
}
actor DropWraith : Wraith replaces Wraith
{
dropitem "10gold"
}
actor DropWraith2 : WraithBuried replaces WraithBuried
{
dropitem "10gold"
dropitem "10gold"
}
actor DropDragon : Dragon replaces Dragon
{
dropitem "50gold"
}
actor DropClericBoss : ClericBoss replaces ClericBoss
{
dropitem "50gold"
dropitem "10gold"
dropitem "10gold"
dropitem "5gold"
}
actor DropFighterBoss : FighterBoss replaces FighterBoss
{
dropitem "50gold"
dropitem "10gold"
dropitem "10gold"
dropitem "5gold"
}
actor DropMageBoss : MageBoss replaces MageBoss
{
dropitem "50gold"
dropitem "10gold"
dropitem "10gold"
dropitem "5gold"
}
actor DropHeresiarch : Heresiarch replaces Heresiarch
{
dropitem "50gold"
dropitem "50gold"
}
actor DropKorax : Korax replaces Korax
{
dropitem "50gold"
dropitem "50gold"
dropitem "50gold"
}
ACTOR Catapult
{
  Game Hexen
  SpawnID 255
  mass 10
  Speed 2
  Radius 8
  Height 8
  Damage 1000
  DamageType Fire
  gravity 0.125
  Projectile
  +NOBLOCKMAP
  -NOGRAVITY
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  RenderStyle Add
  DeathSound "Fireball"
  SeeSound "WraithMissileFire"
  States
  {
  Spawn:
    FBL1 AB 4 Bright
    Loop
  Death:
    XPL1 ABCDEF 4 Bright
    Stop
  }
}
actor dropfire
{
    +NOCLIP
    +NOGRAVITY
    Mass 1
    Radius 8
    Speed 0
    Height 6
    States
    {
    Spawn:
        FLBE ABCDEFGDEFGDEFGDEFGDEFG 4 
        FLBE HIJK 6 Bright
        Stop
    }

}
actor SatyrSpawner : CustomMonsterInvasionSpot 7005
{
DropItem Satyr
}
actor BatSpawner : CustomMonsterInvasionSpot 7006
{
DropItem Batfamiliar
}
actor BeheadedKamikaziSpawner : CustomMonsterInvasionSpot 7007
{
DropItem KamikaziGuy
}
actor BlotSpawner : CustomMonsterInvasionSpot 7008
{
DropItem Blot
}
actor ButcherSpawner : CustomMonsterInvasionSpot 7009
{
DropItem Butcher
}
actor HornBeastSpawner : CustomMonsterInvasionSpot 7010
{
DropItem HornBeast
}
actor IllusSpawner : CustomMonsterInvasionSpot 7011
{
DropItem Illus
}
actor ArcherKnightSpawner : CustomMonsterInvasionSpot 7012
{
DropItem ArcherKnight
}
actor ScimitarSpawner : CustomMonsterInvasionSpot 7013
{
DropItem Scimitar
}
