actor ActivatedTimeBomb~ : ActivatedTimeBomb replaces ActivatedTimeBomb
{
   +NOGRAVITY
   RenderStyle Translucent
   Alpha 0.8
   DeathSound "misc/timebomb"
   States
   {
   Spawn:
       FBMB ABCD 10
       FBMB E 6 
	   XPL1 A 0 A_Scream
       XPL1 A 0 BRIGHT A_TimeBomb
	   TNT1 A 0 A_SpawnItem("TimeBombVisualAsplosion",0,0)       
       Stop
   }
}

ACTOR TimeBombVisualAsplosion
{
   RenderStyle Add
   Alpha 0.8
   +NOGRAVITY
   +NOCLIP
   +NOBLOCKMAP
   States
   {
   Spawn: 
    TNT1 A 0 
	TNT1 AAAAA 0 A_SpawnItemEx("PhoenixProjFX1", 0, 0, 0, (0.1)*Random(25, 100), 0, (0.1)*Random(-25, 25), Random(0, 360), 128)
	TNT1 AAAAA 0 A_SpawnItemEx("PhoenixProjFX2", 0, 0, 0, (0.1)*Random(25, 100), 0, (0.1)*Random(-25, 25), Random(0, 360), 128)
	TNT1 A 0 A_SpawnItem("BombSplosion1")
	TNT1 A 0 A_SpawnItem("BombSplosion2")
	XPL1 ABCDEF 4 BRIGHT
	TNT1 A -1
    Stop
   }
}

ACTOR BombSplosion1 : Baseflare
{
   Scale 0.2
   alpha 0.8
   +DONTSPLASH
   +BRIGHT
   States
   {
   Spawn:
    YGZF A 12 BRIGHT
   Death:
	YGZF A 1 BRIGHT A_FadeOut
	Loop
   }
}

ACTOR BombSplosion2 : Baseflare
{
   Scale 0.4
   alpha 1
   +DONTSPLASH
   +BRIGHT
   States
   {
   Spawn:
    GLIT A 16 BRIGHT
   Death:
	GLIT A 1 BRIGHT A_FadeOut
	Loop
   }
}