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// HERETIC SABRECLAW //
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ACTOR Clink~ : Clink Replaces Clink
{
states
{
  Death:
    CLNK IJ 6
    CLNK K 5 A_Scream
	CLNK K 0 A_Stop
    CLNK KKKKKKKKKK 0 A_SpawnItem("Blood")
	CLNK KKKK 0 A_SpawnItem("BloodClone")
	TNT1 AAAAA 0 A_SpawnItemEx("PhoenixProjFX1", 0, 0, 48, (0.1)*Random(25, 100), 0, (0.1)*Random(-25, 25), Random(0, 360), 128)
	TNT1 AAAAA 0 A_SpawnItemEx("PhoenixProjFX2", 0, 0, 48, (0.1)*Random(25, 100), 0, (0.1)*Random(-25, 25), Random(0, 360), 128)
	TNT1 A 0 A_Explode(50,128)
	TNT1 A 0 A_SpawnItem("PhoenixFlash",0,48)
	TNT1 A 0 A_SpawnItem("PhoenixFlash2",0,48)
    CLNK L 5 A_NoBlocking
    CLNK MN 5
    CLNK O -1
    Stop
  }
}