ACTOR FallChandelier : Chandelier replaces Chandelier
{
  Game Heretic
  Health 10
  mass 0x7FFFFFFF
  Radius 20
  Height 60
  obituary "%o stood under a chandelier"
  +SPAWNCEILING
  +NOGRAVITY
  +SOLID
  +SHOOTABLE
  +NOBLOOD
  States
  {
  Spawn:
    CHDL ABC 4 BRIGHT
    loop
  Death: 
    TNT1 A 1 A_SpawnItem("FallingChandelier")
	TNT1 A 0 A_UnsetShootable
	TNT1 A 0 A_UnsetSolid
	TNT1 A 0 A_NoBlocking
    TNT1 A -1
	stop
  }
}

ACTOR FallingChandelier
{
   Radius 12
   Height 12
   Projectile
   Damage 100
   
   +FLOORCLIP
   -NOGRAVITY
   +SOLID
   +RIPPER
   +NOEXTREMEDEATH
   obituary "%o stood under a chandelier"
   States
   {
   Spawn:
    TNT1 A 0 
	CFAL A 10 BRIGHT A_SetGravity(1)
	CFAL A 8 BRIGHT A_SetGravity(1.1)
	CFAL A 6 BRIGHT A_SetGravity(1.2)
	CFAL A 4 BRIGHT A_SetGravity(1.3)
	CFAL A 2 BRIGHT A_SetGravity(1.4)
	CFAL A 1 BRIGHT A_SetGravity(1.5)
   Spawn2: 
	CFAL A 1
	loop
   Death:
    TNT1 A 0 A_UnsetSolid
	TNT1 A 0 A_NoBlocking
	TNT1 A 0 Radius_Quake(3,4,1,5,0)
    CCRH A 350
   Fadeout:
	CCRH A 1 A_Fadeout
	Loop
   }
}
