
ACTOR Baseflare //Base Flare
{
    Health -1
    Radius 0
    Height 0
    Renderstyle ADD
    Alpha 0.4
	+NOBLOCKMAP
	+GHOST
	+NOCLIP
	+NOGRAVITY
	+NOTARGET
	//+ISMONSTER
	+BRIGHT
	-SOLID
	-SHOOTABLE
	-COUNTKILL
	+CLIENTSIDEONLY
   States
   {
   Spawn:
      TNT1 A -1  BRIGHT  
      Stop
   }
}

//Decorations 
#include "ACTORS/OBJ/OBJ_FIRE" //Fiery decorations
#include "ACTORS/OBJ/OBJ_GZMO" //Key Gizmos
#include "ACTORS/OBJ/OBJ_SKUL" //Hanging Skulls
#include "ACTORS/OBJ/OBJ_GLIT" //TeleGlitter
#include "ACTORS/OBJ/OBJ_TELE" //Teleport Fog 
#include "ACTORS/OBJ/OBJ_CHAN" //Chandelier  
#include "ACTORS/OBJ/OBJ_GORE" //Gore !!NEW!! 
#include "ACTORS/OBJ/OBJ_VOLC" //Volcanoes 
#include "ACTORS/OBJ/OBJ_TEST" //Test map statues

//Weapon FX 
#include "ACTORS/WEP/WEP_OBIT" //Weapon Obituaries !!NEW!! 
#include "ACTORS/WEP/WEP_STFF" //Staff
#include "ACTORS/WEP/WEP_GAUT" //Gauntlets
#include "ACTORS/WEP/WEP_WAND" //Gold Wand
#include "ACTORS/WEP/WEP_CRSB" //Crossbow
#include "ACTORS/WEP/WEP_CLAW" //Dragon Claw
#include "ACTORS/WEP/WEP_SROD" //Skull Rod
#include "ACTORS/WEP/WEP_PROD" //Phoenix Rod
#include "ACTORS/WEP/WEP_MACE" //Fire mace

//Monster FX
#include "ACTORS/MON/MON_IMPE" //Imps
#include "ACTORS/MON/MON_GOLM" //Golem 
#include "ACTORS/MON/MON_KGHT" //Undead Knight
#include "ACTORS/MON/MON_WIZR" //Desciple of D'Sparil
#include "ACTORS/MON/MON_SBRC" //SabreClaw
#include "ACTORS/MON/MON_SNKE" //Ophidian
#include "ACTORS/MON/MON_BEAS" //WereDragon
#include "ACTORS/MON/MON_LICH" //Iron Lich
#include "ACTORS/MON/MON_SERP" //D'sparil Mounted 
#include "ACTORS/MON/MON_DSPR" //D'Sparil 
#include "ACTORS/MON/MON_MINO" //Minotaur

//Items FX
#include "ACTORS/ITM/ITM_TOME" //Tome of Power
#include "ACTORS/ITM/ITM_WING" //Wings of Wrath
#include "ACTORS/ITM/ITM_BOMB" //Timebomb of the Ancients
#include "ACTORS/ITM/ITM_MAPS" //Item Brightmap compatibility

//Achievements
#include "ACTORS/ACH/ACH_BASE" //Acheivement Items

ACTOR Corvus : HereticPlayer
{
  Player.DisplayName "Corvus"
  Player.StartItem "Elven Wand"
  Player.StartItem "Staff~"
  Player.StartItem "GoldWandAmmo", 50
  +NOSKIN
  states
  { 
  Xdeath:
   PLAY Q 0
   PLAY Q 0 A_Stop
   PLAY Q 5 A_PlayerScream
   PLAY QQQQQQQQQQQQQQ 0 A_SpawnItem("Blood")
   PLAY QQQQQQQ 0 A_SpawnItem("BloodClone")
   PLAY R 0 A_NoBlocking
   PLAY R 5 A_SkullPop
   PLAY STU 5
   PLAY UUUUUUU 0 A_SpawnItem("Blood")
   PLAY UUUUUU 0 A_SpawnItem("BloodClone")
   PLAY VWX 5
   PLAY XXXXX 0 A_SpawnItem("Blood")
   PLAY Y -1
    Stop
	}
}



ACTOR ItemPickupFlare : Baseflare
{
   Scale 0.2
   Alpha 1
   +BRIGHT
   States
   {
   Spawn:
	BGZF A 1 BRIGHT
   Fade:
	BGZF A 1 A_Fadeout
	Loop
   }
}