MERGE_DCC Freeware v. 1.8, by Paul SIRAMY, 24 May 2007
DCC Decoder made with the precious help of Bilian BELCHEV
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COF file               = SKA1BOW
# directions           = 8
# frames per direction = 16
# layers               = 8
Layers list            = LH HD LA LG RA S1 S2 TR
* HD : tokens\SK\HD\SKHDMEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* TR : tokens\SK\TR\SKTRMEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* LG : tokens\SK\LG\SKLGMEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* RA : tokens\SK\RA\SKRAMEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* LA : tokens\SK\LA\SKLAMEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* LH : tokens\SK\LH\SKLHSBWA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* S1 : tokens\SK\S1\SKS1MEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
* S2 : tokens\SK\S2\SKS2MEDA1BOW.DCC (tokens\SK\COF\palshift.dat, block 0)
box = (-35, -78) - (34, 14) = 70 * 93 pixels
