Дата: Вторник, 2017-12-19, 07:55:06 | Сообщение # 1
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Относительно свежий мод (лето 2016) для второго Хексена за авторством peeweeRotA, расширяет РПГ составляющую, местами значительно меняет механику и хотя не начинает напоминать небезызвестный Wrath of Cronos для первого Хексена и первой серии ID игр, но ощутимо поднимает динамику игры и по пустым лабиринтам вам бегать теперь уж точно не придётся.
Авторское описание:
Цитата
Description This mod started with a question? “What if I WANT to fight the monsters?” Let’s face it. Hexen II was an otherwise unfinished game. Combat is stiff. Mana placement leaves ranged players hacking away with melee weapons. Monsters are unpredictable and players are expected to kill them in their first frame of animation in order to advance. It lacks features and charm that heretic started but Hexen perfected. Hexen II is an RPG, and a lot of effort went into making it a rather beautiful experiment for its time. But RPGs differ from most games. In action games, every monster is an obstacle to your goal. Fighting less monsters is a faster path to success. Even Hexen used monsters as obstacles. Hexen II created a dynamic where players should want to kill monsters, but skipping monsters is the best path forward. With that in mind, I started making the melee weapons more useful and added a feature to heal on level gains. This made it FUN to kill monsters. Not only do I need their blood soaked XP, I want to fight them. I want to challenge myself. So from there I started to ask some of the obvious questions. “Why do I need this tome to throw my hammer?” and “Why doesn’t the necromancer raise the dead?”. “Am I playing the next fusion of fantasy and first person shooters, or am I playing a re-skinned quake?” Each feature of the mod stems from one of these fundamental questions. Hexen II got so close to what the original Quake wanted to be. Perhaps we can finish that work.
Фичи:
Код
General: [list][*]Damage based to player stats [*]Removed level caps [*]Increased stats when leveling [*]Fill mana and health on new level [*]Alt fire modes for weapons with new functionality! [*]Access to “tome” powers for some weapons without active tome [*]Mana cost balancing [*]Respawning monsters (for level grinding) [*]Random item drop improvements (for restocking) [*]Rewrote XP system! [*]Needed XP is currentl level * 1000 [*]XP meter resets with level to make it easier to track progress [*]Various XP fixes and updates [*]Monster respawn fixes and updates
Paladin: [list][*]Advanced brawling attacks (charge, uppercut) [*]Vorpal Sword lightning attack without tome [*]Axe can be used as melee weapon
Crusader: [list][*]Hammer throw without tome [*]Down attack attack for hammer when jumpig [*]Ice mace drain health attack [*]Ice Mace animation improvements [*]Made holy strength a melee only ability
Necromancer: [list][*]Sickle lightning attack (increases with level) [*]Homing magic missiles without tome [*]Added Shocking grasp spell [*]Replaced rapid fire bones with explosive bones. [*]Added summoning attack.
Assassin: [list][*]Whip attack (offhand for all weapons) [*]Charge up ethereal crossbow [*]Doesn’t take fall damage [*]Updated backstab logic to use dexterity stat [*]
Установка: To install, download the latest zip file, extract to your base hexen 2 directory (example: C:\Hexen II\), and start the game with the command -game gameoftomes
Последняя часть тимплэя двух французов (парень - пал, дева - ася), заметен регулярный спаун мобов.
Пишите в личку если что.
"Poor HeXen. Along with Strife, it's been the neglected red-headed stepchild."