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Модератор форума: DraculaX, RaVeN, Reiko  
Game of Tomes – A Hexen 2 Modification
TancreDimДата: Вторник, 2017-12-19, 07:55:06 | Сообщение # 1
Группа: Хранители
Сообщений: 180
Статус: Offline
Относительно свежий мод (лето 2016) для второго Хексена за авторством peeweeRotA, расширяет РПГ составляющую, местами значительно меняет механику и хотя не начинает напоминать небезызвестный Wrath of Cronos для первого Хексена и первой серии ID игр, но ощутимо поднимает динамику игры и по пустым лабиринтам вам бегать теперь уж точно не придётся.

Авторское описание:

This mod started with a question? “What if I WANT to fight the monsters?”
Let’s face it. Hexen II was an otherwise unfinished game. Combat is
stiff. Mana placement leaves ranged players hacking away with melee
weapons. Monsters are unpredictable and players are expected to kill
them in their first frame of animation in order to advance. It lacks
features and charm that heretic started but Hexen perfected.
Hexen II is an RPG, and a lot of effort went into making it a rather
beautiful experiment for its time. But RPGs differ from most games. In
action games, every monster is an obstacle to your goal. Fighting less
monsters is a faster path to success. Even Hexen used monsters as
obstacles. Hexen II created a dynamic where players should want to kill
monsters, but skipping monsters is the best path forward.
With that in mind, I started making the melee weapons more useful and
added a feature to heal on level gains. This made it FUN to kill
monsters. Not only do I need their blood soaked XP, I want to fight
them. I want to challenge myself. So from there I started to ask some of
the obvious questions. “Why do I need this tome to throw my hammer?”
and “Why doesn’t the necromancer raise the dead?”. “Am I playing the
next fusion of fantasy and first person shooters, or am I playing  a
re-skinned quake?”
Each feature of the mod stems from one of these fundamental
questions. Hexen II got so close to what the original Quake wanted to
be. Perhaps we can finish that work.


[list][*]Damage based to player stats
[*]Removed level caps
[*]Increased stats when leveling
[*]Fill mana and health on new level
[*]Alt fire modes for weapons with new functionality!
[*]Access to “tome” powers for some weapons without active tome
[*]Mana cost balancing
[*]Respawning monsters (for level grinding)
[*]Random item drop improvements (for restocking)
[*]Rewrote XP system!
[*]Needed XP is currentl level * 1000
[*]XP meter resets with level to make it easier to track progress
[*]Various XP fixes and updates
[*]Monster respawn fixes and updates

[list][*]Advanced brawling attacks (charge, uppercut)
[*]Vorpal Sword lightning attack without tome
[*]Axe can be used as melee weapon

[list][*]Hammer throw without tome
[*]Down attack attack for hammer when jumpig
[*]Ice mace drain health attack
[*]Ice Mace animation improvements
[*]Made holy strength a melee only ability

[list][*]Sickle lightning attack (increases with level)
[*]Homing magic missiles without tome
[*]Added Shocking grasp spell
[*]Replaced rapid fire bones with explosive bones.
[*]Added summoning attack.

[list][*]Whip attack (offhand for all weapons)
[*]Charge up ethereal crossbow
[*]Doesn’t take fall damage
[*]Updated backstab logic to use dexterity stat

Официальный гитхаб мода
Официальная страница мода

Скачать последнюю версию: version 1.0 

To install, download the latest zip file, extract to your base hexen 2 directory (example: C:\Hexen II\), and start the game with the command
-game gameoftomes

Последняя часть тимплэя двух французов (парень - пал, дева - ася), заметен регулярный спаун мобов.

Пишите в личку если что.

"Poor HeXen. Along with Strife, it's been the neglected red-headed stepchild."

NaN is my favourite number.
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